nedit was upgraded to ver. 5.1.1 NEdit Version 5.1.1, March 17, 2000 NEdit is a standard GUI (Graphical User Interface) style text editor for programs and plain-text files. Users of Macintosh and MS Windows based text editors should find NEdit a familiar and comfortable environment. NEdit provides all of the standard menu, dialog, editing, and mouse support, as well as all of the standard shortcuts to which the users of modern GUI based environments are accustomed. For users of older style Unix editors, welcome to the world of mouse-based editing! NEdit is freely distributed under the terms of the Gnu General Public License. INSTALLING NEDIT NEdit is a single stand-alone executable file which can be installed by simply copying the appropriate executable "nedit" for your system. Both sources and executables are available from http://nedit.org. The optional "nc" (NEdit Client) program is also available for users who want to run nedit in client/server mode. GETTING STARTED Help sections of interest to new users are listed under the "Basic Operation" heading in the top-level Help menu: Selecting Text Finding and Replacing Text Cut and Paste Using the Mouse Keyboard Shortcuts Shifting and Filling Programmers should also read the introductory section under the "Features for Programming" section: Programming with NEdit If you get into trouble, the Undo command in the Edit menu can reverse any modifications that you make. NEdit does not change the file you are editing until you tell it to Save. Start NEdit by typing nedit. You can specify a file or several files to edit on the command line, but you can also open them from inside of NEdit. If you don't specify a file name to edit, NEdit will open a window titled "Untitled". You can create a new file by typing into this window and choosing Save or Save As... from the File menu. There is no "main window" in NEdit, all editor windows are equivalent, and NEdit remains running as long as at least one window is open. Editing an Existing File To open an existing file, choose Open... from the file menu. Select the file that you want to open in the pop-up dialog that appears and click on OK. You may open any number of files at the same time. Each file will appear in its own editor window. Using Open... rather than re-typing the NEdit command and running additional copies of NEdit, will give you quick access to all of the files you have open via the Windows menu, and ensure that you don't accidentally open the same file twice. NEdit has no "main" window. It remains running as long as at least one editor window is open. Creating a New File If you already have an empty (Untitled) window displayed, just begin typing in the window. To create a new Untitled window, choose New from the File menu. To give the file a name and save its contents to the disk, choose Save or Save As... from the File menu. Backup Files NEdit maintains periodic backups of the file you are editing so that you can recover the file in the event of a problem such as a system crash, network failure, or X server crash. These files are saved under the name ~filename (on Unix) or _filename (on VMS), where filename is the name of the file you were editing. If an NEdit process is killed, some of these backup files may remain in your directory. (To remove one of these files on Unix, you may have to prefix the ~ (tilde) character with a (backslash) to prevent the shell from interpreting it as a special character.) Shortcuts As you become more familiar with NEdit, substitute the control and function keys shown on the right side of the menus for pulling down menus with the mouse. Dialogs are also streamlined so you can enter information quickly and without using the mouse. To move the keyboard focus around a dialog, use the tab and arrow keys. One of the buttons in a dialog is usually drawn with a thick, indented, outline. This button can be activated by pressing Return or Enter. The Cancel or Dismiss button can be activated by pressing escape. For example, to replace the string "thing" with "things" type: thingthings To open a file named "whole_earth.c", type: who (how much of the filename you need to type depends on the other files in the directory). See the section called Keyboard Shortcuts for more details. SELECTING TEXT NEdit has two general types of selections, primary (highlighted text), and secondary (underlined text). Selections can cover either a simple range of text between two points in the file, or they can cover a rectangular area of the file. Rectangular selections are only useful with non-proportional (fixed spacing) fonts. To select text for copying, deleting, or replacing, press the left mouse button with the pointer at one end of the text you want to select, and drag it to the other end. The text will become highlighted. To select a whole word, double click (click twice quickly in succession). Double clicking and then dragging the mouse will select a number of words. Similarly, you can select a whole line or a number of lines by triple clicking or triple clicking and dragging. Quadruple clicking selects the whole file. After releasing the mouse button, you can still adjust a selection by holding down the shift key and dragging on either end of the selection. To delete the selected text, press delete or backspace. To replace it, begin typing. To select a rectangle or column of text, hold the Ctrl key while dragging the mouse. Rectangular selections can be used in any context that normal selections can be used, including cutting and pasting, filling, shifting, dragging, and searching. Operations on rectangular selections automatically fill in tabs and spaces to maintain alignment of text within and to the right of the selection. Note that the interpretation of rectangular selections by Fill Paragraph is slightly different from that of other commands, the section titled "Shifting and Filling" has details. The middle mouse button can be used to make an additional selection (called the secondary selection). As soon as the button is released, the contents of this selection will be copied to the insert position of the window where the mouse was last clicked (the destination window). This position is marked by a caret shaped cursor when the mouse is outside of the destination window. If there is a (primary) selection, adjacent to the cursor in the window, the new text will replace the selected text. Holding the shift key while making the secondary selection will move the text, deleting it at the site of the secondary selection, rather than copying it. Selected text can also be dragged to a new location in the file using the middle mouse button. Holding the shift key while dragging the text will copy the selected text, leaving the original text in place. Holding the control key will drag the text in overlay mode. Normally, dragging moves text by removing it from the selected position at the start of the drag, and inserting it at a new position relative to to the mouse. Dragging a block of text over existing characters, displaces the characters to the end of the selection. In overlay mode, characters which are occluded by blocks of text being dragged are simply removed. When dragging non-rectangular selections, overlay mode also converts the selection to rectangular form, allowing it to be dragged outside of the bounds of the existing text. The section "Using the Mouse" sumarizes the mouse commands for making primary and secondary selections. Primary selections can also be made via keyboard commands, see "Keyboard Shortcuts". CUTTING and PASTING The easiest way to copy and move text around in your file or between windows, is to use the clipboard, an imaginary area that temporarily stores text and data. The Cut command removes the selected text (see SELECTING TEXT) from your file and places it in the clipboard. Once text is in the clipboard, the Paste command will copy it to the insert position in the current window. For example, to move some text from one place to another, select it by dragging the mouse over it, choose Cut to remove it, click the pointer to move the insert point where you want the text inserted, then choose Paste to insert it. Copy copies text to the clipboard without deleting it from your file. You can also use the clipboard to transfer text to and from other Motif programs and X programs which make proper use of the clipboard. There are many other methods for copying and moving text within NEdit windows and between NEdit and other programs. The most common such method is clicking the middle mouse button to copy the primary selection (to the clicked position). Copying the selection by clicking the middle mouse button in many cases is the only way to transfer data to and from many X programs. Holding the Shift key while clicking the middle mouse button moves the text, deleting it from its original position, rather than copying it. Other methods for transferring text include secondary selections, primary selection dragging, keyboard-based selection copying, and drag and drop. These are described in detail in the sections: Selecting Text, Using the Mouse, and Keyboard Shortcuts. FINDING AND REPLACING TEXT The Search menu contains a number of commands for finding and replacing text. The Find... and Replace... commands present dialogs for entering text for searching and replacing. These dialogs also allow you to choose whether you want the search to be sensitive to upper and lower case, or whether to use the standard Unix pattern matching characters (regular expressions). Searches begin at the current text insertion position. Find Again and Replace Again repeat the last find or replace command without prompting for search strings. To selectively replace text, use the two commands in combination: Find Again, then Replace Again if the highlighted string should be replaced, or Find Again again to go to the next string. Find Selection searches for the text contained in the current primary selection (see SELECTING TEXT). The selected text does not have to be in the current editor window, it may even be in another program. For example, if the word dog appears somewhere in a window on your screen, and you want to find it in the file you are editing, select the word dog by dragging the mouse across it, switch to your NEdit window and choose Find Selection from the Search menu. Find Incremental is yet another variation on searching, where every character typed triggers a new search. Incremental searching is generally the quickest way to find something in a file, because it gives you the immediate feedback of seeing how your search is progressing, so you never need to type more than the minimally sufficient search string to reach your target. Searching Backwards Holding down the shift key while choosing any of the search or replace commands from the menu (or using the keyboard shortcut), will search in the reverse direction. Users who have set the search direction using the buttons in the search dialog, may find it a bit confusing that Find Again and Replace Again don't continue in the same direction as the original search (for experienced users, consistency of the direction implied by the shift key is more important). Selective Replacement To replace only some occurrences of a string within a file, choose Replace... from the Search menu, enter the string to search for and the string to substitute, and finish by pressing the Find button. When the first occurrence is highlighted, use either Replace Again (^T) to replace it, or Find Again (^G) to move to the next occurrence without replacing it, and continue in such a manner through all occurrences of interest. To replace all occurrences of a string within some range of text, select the range (see SELECTING TEXT), choose Replace... from the Search menu, type the string to search for and the string to substitute, and press the "R. in Selection" button in the dialog. Note that selecting text in the Replace... dialog will unselect the text in the window. USING THE MOUSE NEdit is one of the most mouse interactive text editors around, but you don't need to know all of the details below to be productive. You can get by with just the left mouse button, clicking to move the cursor, and dragging to make a selection. This section will make more sense if you also read the sections, SELECTING, and CUTTING, and PASTING, which explain the terminology of selections, i.e. what is meant by primary, secondary, rectangular, etc. The general meaning of mouse buttons and modifier keys is as follows: Buttons Button 1 (left) Cursor position and primary selection Button 2 (middle) Secondary selections, and dragging and copying primary selection Button 3 (right) Quick-access programmable menu and pan scrolling Modifier keys Shift On primary selections, (left mouse button): Extends selection to the mouse pointer On secondary and copy operations, (middle): Toggles between move and copy Ctrl Makes selection rectangular or insertion columnar Alt* (on release) Exchange primary and secondary selections. Left Mouse Button The left mouse button is used to position the cursor and to make primary selections. Click Moves the cursor Double Click Selects a whole word Triple Click Selects a whole line Quadruple Click Selects the whole file Shift Click Adjusts (extends or shrinks) the selection, or if there is no existing selection, begins a new selection between the cursor and the mouse. Ctrl+Shift+Click Adjusts (extends or shrinks) the selection rectangularly. Drag Selects text between where the mouse was pressed and where it was released. Ctrl+Drag Selects rectangle between where the mouse was pressed and where it was released. Right Mouse Button The right mouse button posts a programmable menu for frequently used commands. Click/Drag Pops up the background menu (programmed from Preferences -> Default Settings -> Customize Menus -> Window Background). Ctrl+Drag Pan scrolling. Scrolls the window both vertically and horizontally, as if you had grabbed it with your mouse. Middle Mouse Button The middle mouse button is for making secondary selections, and copying and dragging the primary selection Click Copies the primary selection to the clicked position. Shift+Click Moves the primary selection to the clicked position, deleting it from its original position. Drag 1) Outside of the primary selection: Begins a secondary selection. 2) Inside of the primary selection: Moves the entire selection by dragging. Ctrl+Drag 1) Outside of the primary selection: Begins a rectangular secondary selection. 2) Inside of the primary selection: Drags the selection in overlay mode (see below). When the mouse button is released after creating a secondary selection: No Modifiers If there is a primary selection, replaces it with the secondary selection. Otherwise, inserts the secondary selection at the cursor position. Shift Move the secondary selection, deleting it from its original position. If there is a primary selection, the move will replace the primary selection with the secondary selection. Otherwise, moves the secondary selection to to the cursor position. Alt* Exchange the primary and secondary selections. While moving the primary selection by dragging with the middle mouse button: Shift Leaves a copy of the original selection in place rather than removing it or blanking the area. Ctrl Changes from insert mode to overlay mode (see below). Escape Cancels drag in progress. Overlay Mode: Normally, dragging moves text by removing it from the selected position at the start of the drag, and inserting it at a new position relative to to the mouse. When you drag a block of text over existing characters, the existing characters are displaced to the end of the selection. In overlay mode, characters which are occluded by blocks of text being dragged are simply removed. When dragging non-rectangular selections, overlay mode also converts the selection to rectangular form, allowing it to be dragged outside of the bounds of the existing text. * The Alt key may be labeled Meta or Compose-Character on some keyboards. Some window managers, including default configurations of mwm, bind combinations of the Alt key and mouse buttons to window manager operations. In NEdit, Alt is only used on button release, so regardless of the window manager bindings for Alt-modified mouse buttons, you can still do the corresponding NEdit operation by using the Alt key AFTER the initial mouse press, so that Alt is held while you release the mouse button. If you find this difficult or annoying, you can re-configure most window managers to skip this binding, or you can re-configure NEdit to use a different key combination. KEYBOARD SHORTCUTS Most of the keyboard shortcuts in NEdit are shown on the right hand sides of the pull-down menus. However, there are more which are not as obvious. These include; dialog button shortcuts; menu and dialog mnemonics; labeled keyboard keys, such as the arrows, page-up, page-down, and home; and optional Shift modifiers on accelerator keys, like [Shift]Ctrl+F. Menu Accelerators Pressing the key combinations shown on the right of the menu items is a shortcut for selecting the menu item with the mouse. Some items have the shift key enclosed in brackets, such as [Shift]Ctrl+F. This indicates that the shift key is optional. In search commands, including the shift key reverses the direction of the search. In Shift commands, it makes the command shift the selected text by a whole tab stop rather than by single characters. Menu Mnemonics Pressing the Alt key in combination with one of the underlined characters in the menu bar pulls down that menu. Once the menu is pulled down, typing the underlined characters in a menu item (without the Alt key) activates that item. With a menu pulled down, you can also use the arrow keys to select menu items, and the space or enter keys to activate them. Keyboard Shortcuts within Dialogs One button in a dialog is usually marked with a thick indented outline. Pressing the Return or Enter key activates this button. All dialogs have either a Cancel or Dismiss button. This button can be activated by pressing the Escape (or Esc) key. Pressing the tab key moves the keyboard focus to the next item in a dialog. Within an associated group of buttons, the arrow keys move the focus among the buttons. Shift+Tab moves backward through the items. Most items in dialogs have an underline under one character in their name. Pressing the Alt key along with this character, activates a button as if you had pressed it with the mouse, or moves the keyboard focus to the associated text field or list. You can select items from a list by using the arrow keys to move the selection and space to select. In file selection dialogs, you can type the beginning characters of the file name or directory in the list to select files Labeled Function Keys The labeled function keys on standard workstation and PC keyboards, like the arrows, and page-up and page-down, are active in NEdit, though not shown in the pull-down menus. Holding down the control key while pressing a named key extends the scope of the action that it performs. For example, Home normally moves the insert cursor the beginning of a line. Ctrl+Home moves it to the beginning of the file. Backspace deletes one character, Ctrl+Backspace deletes one word. Holding down the shift key while pressing a named key begins or extends a selection. Combining the shift and control keys combines their actions. For example, to select a word without using the mouse, position the cursor at the beginning of the word and press Ctrl+Shift+RightArrow. The Alt key modifies selection commands to make the selection rectangular. Under X and Motif, there are several levels of translation between keyboard keys and the actions they perform in a program. The "KEY BINDING", and "X RESOURCES" sections below have more information on this subject. Because of all of this configurability, and since keyboards and standards for the meaning of some keys vary from machine to machine, the mappings may be changed from the defaults listed below. Modifier Keys (in general) Ctrl Extends the scope of the action that the key would otherwise perform. For example, Home normally moves the insert cursor the beginning of a line. Ctrl+Home moves it to the beginning of the file. Backspace deletes one character, Ctrl+ Backspace deletes one word. Shift Extends the selection to the cursor position. If there's no selection, begins one between the old and new cursor positions. Alt When modifying a selection, makes the selection rectangular. (For the effects of modifier keys on mouse button presses, see the section titled "Using the Mouse") All Keyboards Escape Cancels operation in progress: menu selection, drag, selection, etc. Also equivalent to cancel button in dialogs. Backspace Delete the character before the cursor Ctrl+BS Delete the word before the cursor Arrows Left Move the cursor to the left one character Ctrl+Left Move the cursor backward one word (Word delimiters are settable, see CUSTOMIZATION) Right Move the cursor to the right one character Ctrl+Right Move the cursor forward one word Up Move the cursor up one line Ctrl+Up Move the cursor up one paragraph. (Paragraphs are delimited by blank lines.) Down Move the cursor down one line. Ctrl+Down Move the cursor down one paragraph. Ctrl+Return Return with automatic indent, regardless of the setting of Auto Indent. Shift+Return Return without automatic indent, regardless of the setting of Auto Indent. Ctrl+Tab Insert an ascii tab character, without processing emulated tabs. Alt+Ctrl+ Insert the control-code equivalent of a key Ctrl+/ Select everything (same as Select All menu item or ^A) Ctrl+\ Unselect Ctrl+U Delete to start of line PC Standard Keyboard Ctrl+Insert Copy the primary selection to the clipboard (same as Copy menu item or ^C) for compatibility with Motif standard key binding Shift+Ctrl+ Insert Copy the primary selection to the cursor location. Delete Delete the character before the cursor. (Can be configured to delete the character after the cursor, see CUSTOMIZATION, and X RESOURCES) Ctrl+Delete Delete to end of line. Shift+Delete Cut, remove the currently selected text and place it in the clipboard. (same as Cut menu item or ^X) for compatibility with Motif standard key binding. Shift+Ctrl+ Delete Cut the primary selection to the cursor location. Home Move the cursor to the beginning of the line. Ctrl+Home Move the cursor to the beginning of the file. End Move the cursor to the end of the line. Ctrl+End Move the cursor to the end of the file. PageUp Scroll and move the cursor up by one page. Ctrl+PageUp Scroll and move the cursor left by one page. PageDown Scroll and move the cursor down by one page. Ctrl+PageDown Scroll and move the cursor right by one page. F10 Make the menu bar active for keyboard input (Arrow Keys, Return, Escape, and the Space Bar) Specialty Keyboards On machines with different styles of keyboards, generally, text editing actions are properly matched to the labeled keys, such as Remove, Next-screen, etc.. If you prefer different key bindings, see the heading titled "Binding Keys to Actions" in the X RESOURCES section below. TEXT FILLING Text filling using the Fill Paragraph command in the Edit menu is one of the most important concepts in NEdit. And it will be well worth your while to understand how to use it properly. In plain text files, unlike word-processor files, there is no way to tell which lines are continuations of other lines, and which lines are meant to be separate, because there is no distinction in meaning between newline characters which separate lines in a paragraph, and ones which separate paragraphs from other text. This makes it impossible for a text editor like NEdit to tell parts of the text which belong together as a paragraph from carefully arranged individual lines. In continuous wrap mode, lines automatically wrap and unwrap themselves to line up properly at the right margin. In this mode, you simply omit the newlines within paragraphs and let NEdit make the line breaks as needed. Unfortunately, continuous wrap mode is not appropriate in the majority of situations, because files with extremely long lines are not common under Unix and may not be compatible with all tools, and because you can't achieve effects like indented sections, columns, or program comments, and still take advantage of the automatic wrapping. Without continuous wrapping, paragraph filling is not entirely automatic. Auto-Newline wrapping keeps paragraphs lined up as you type, but once entered, NEdit can no longer distinguish newlines which join wrapped text, and newlines which must be preserved. Therefore, editing in the middle of a paragraph will often leave the right margin messy and uneven. Since NEdit can't act automatically to keep your text lined up, you need to tell it explicitly where to operate, and that is what Fill Paragraph is for. It arranges lines to fill the space between two margins, wrapping the lines neatly at word boundaries. Normally, the left margin for filling is inferred from the text being filled. The first line of each paragraph is considered special, and its left indentation is maintained separately from the remaining lines (for leading indents, bullet points, numbered paragraphs, etc.). Otherwise, the left margin is determined by the furthest left non-whitespace character. The right margin is either the Wrap Margin, set in the preferences menu (by default, the right edge of the window), or can also be chosen on the fly by using a rectangular selection (see below). There are three ways to use Fill Paragraph. The simplest is, while you are typing text, and there is no selection, simply select Fill Paragraph (or type Ctrl+J), and NEdit will arrange the text in the paragraph adjacent to the cursor. A paragraph, in this case, means an area of text delimited by blank lines. The second way to use Fill Paragraph is with a selection. If you select a range of text and then chose Fill Paragraph, all of the text in the selection will be filled. Again, continuous text between blank lines is interpreted as paragraphs and filled individually, respecting leading indents and blank lines. The third, and most versitile, way to use Fill Paragraph is with a rectangular selection. Fill Paragraph treats rectangular selections differently from other commands. Instead of simply filling the text inside the rectangular selection, NEdit interprets the right edge of the selection as the requested wrap margin. Text to the left of the selection is not disturbed (the usual interpretation of a rectangular selection), but text to the right of the selection is included in the operation and is pulled in to the selected region. This method enables you to fill text to an arbitrary right margin, without going back and forth to the wrap-margin dialog, as well as to exclude text to the left of the selection such as comment bars or other text columns. SHIFT LEFT, SHIFT RIGHT While shifting blocks of text is most important for programmers (See FEATURES FOR PROGRAMMING), it is also useful for other tasks, such as creating indented paragraphs. To shift a block of text one tab stop to the right, select the text, then choose Shift Right from the Edit menu. Note that the accelerator keys for these menu items are Ctrl+9 and Ctrl+0, which correspond to the right and left parenthesis on most keyboards. Remember them as adjusting the text in the direction pointed to by the parenthesis character. Holding the Shift key while selecting either Shift Left or Shift Right will shift the text by one character. It is also possible to shift blocks of text by selecting the text rectangularly, and dragging it left or right (and up or down as well). Using a rectangular selection also causes tabs within the selection to be recalculated and substituted, such that the non-whitespace characters remain stationary with respect to the selection. FILE FORMAT While plain-text is probably the simplest and most interchangeable file format in the computer world, there is still variation in what plain-text means from system to system. Plain-text files can differ in character set, line termination, and wrapping. While character set differences are the most obvious and pose the most challenge to portability, they affect nedit only indirectly via the same font and localization mechanisms common to all X applications. If your system is set up properly, you will probably never see character-set related problems in nedit. NEdit can not display Unicode text files, or any multi-byte character set. The primary difference between an MS DOS format file and a Unix format file, is how the lines are terminated. Unix uses a single newline character. MS DOS uses a carriage-return and a newline. NEdit can read and write both file formats, but internally, it uses the single character Unix standard. NEdit auto-detects MS DOS format files based on the line termination at the start of the file. Files are judged to be DOS format if all of the first five line terminators, within a maximum range, are DOS-style. To change the format in which nedit writes a file from DOS to Unix or visa versa, use the Save As... command and check or un-check the MS DOS Format button. Wrapping within text files can vary among individual users, as well as from system to system. Both Windows and MacOS make frequent use of plain text files with no implicit right margin. In these files, wrapping is determined by the tool which displays them. Files of this style also exist on Unix systems, despite the fact that they are not supported by all Unix utilities. To display this kind of file properly in NEdit, you have to select the wrap style called Continuous. Wrapping modes are discussed in the sections: Customizing -> Preferences, and Basic Operation -> Shifting and Filling. The last and most minute of format differences is the terminating newline. NEdit, like vi and approximately half of Unix editors, enforces a final terminating newline on all of the files that it writes. NEdit does this because some Unix compilers and utilities require it, and fail in various ways on files which do not have it. Emacs does not enforce this rule. Users are divided on which is best. REGULAR EXPRESSIONS Regular expressions (regex's) are useful as a way to match inexact sequences of characters. They can be used in the `Find...' and `Replace...' search dialogs and are at the core of Color Syntax Highlighting patterns. To specify a regular expression in a search dialog, simply click on the `Regular Expression' radio button in the dialog. A regex is a specification of a pattern to be matched in the searched text. This pattern consists of a sequence of tokens, each being able to match a single character or a sequence of characters in the text, or assert that a specific position within the text has been reached (the latter is called an anchor.) Tokens (also called atoms) can be modified by adding one of a number of special quantifier tokens immediately after the token. A quantifier token specifies how many times the previous token must be matched (see below.) Tokens can be grouped together using one of a number of grouping constructs, the most common being plain parentheses. Tokens that are grouped in this way are also collectively considered to be a regex atom, since this new larger atom may also be modified by a quantifier. A regex can also be organized into a list of alternatives by separating each alternative with pipe characters, `|'. This is called alternation. A match will be attempted for each alternative listed, in the order specified, until a match results or the list of alternatives is exhausted (see "Alternation" below.) The Dot Meta Character If an un-escaped dot (`.') appears in a regex, it means to match any character exactly once. By default dot will not match a newline character, but this behavior can be changed (see help topic "Grouping", item "Matching Newlines".) Character Classes A character class, or range, matches exactly one character of text, but the candidates for matching are limited to those specified by the class. Classes come in two flavors as described below: [...] Regular class, match only characters listed. [^...] Negated class, match only characters NOT listed. As with the dot token, by default negated character classes do not match newline, but can be made to do so. The characters that are considered special within a class specification are different than the rest of regex syntax as follows. If the first character in a class is the `]' character (second character if the first character is `^') it is a literal character and part of the class character set. This also applies if the first or last character is `-'. Outside of these rules, two characters separated by `-' form a character range which includes all the characters between the two characters as well. For example, `[^f-j]' is the same as `[^fghij]' and means to match any character that is not `f', `g', `h', `i', or `j'. Anchors Anchors are assertions that you are at a very specific position within the search text. NEdit regular expressions support the following anchor tokens: ^ Beginning of line $ End of line < Left word boundary > Right word boundary \B Not a word boundary Note that the \B token ensures that the left and right characters are both delimiter characters, or that both left and right characters are non-delimiter characters. Currently word anchors check only one character, e.g. the left word anchor `<' only asserts that the left character is a word delimiter character. Similarly the right word anchor checks the right character. Quantifiers Quantifiers specify how many times the previous regular expression atom may be matched in the search text. Some quantifiers can produce a large performance penalty, and can in some instances completely lock up NEdit. To prevent this, avoid nested quantifiers, especially those of the maximal matching type (see below.) The following quantifiers are maximal matching, or "greedy", in that they match as much text as possible. * Match zero or more + Match one or more ? Match zero or one The following quantifiers are minimal matching, or "lazy", in that they match as little text as possible. *? Match zero or more +? Match one or more ?? Match zero or one One final quantifier is the counting quantifier, or brace quantifier. It takes the following basic form: {min,max} Match from `min' to `max' times the previous regular expression atom. If `min' is omitted, it is assumed to be zero. If `max' is omitted, it is assumed to be infinity. Whether specified or assumed, `min' must be less than or equal to `max'. Note that both `min' and `max' are limited to 65535. If both are omitted, then the construct is the same as `*'. Note that `{,}' and `{}' are both valid brace constructs. A single number appearing without a comma, e.g. `{3}' is short for the `{min,min}' construct, or to match exactly `min' number of times. The quantifiers `{1}' and `{1,1}' are accepted by the syntax, but are optimized away since they mean to match exactly once, which is redundant information. Also, for efficiency, certain combinations of `min' and `max' are converted to either `*', `+', or `?' as follows: {} {,} {0,} * {1,} + {,1} {0,1} ? Note that {0} and {0,0} are meaningless and will generate an error message at regular expression compile time. Brace quantifiers can also be "lazy". For example {2,5}? would try to match 2 times if possible, and will only match 3, 4, or 5 times if that is what is necessary to achieve an overall match. Alternation A series of alternative patterns to match can be specified by separating them with vertical pipes, `|'. An example of alternation would be `a|be|sea'. This will match `a', or `be', or `sea'. Each alternative can be an arbitrarily complex regular expression. The alternatives are attempted in the order specified. An empty alternative can be specified if desired, e.g. `a|b|'. Since an empty alternative can match nothingness (the empty string), this guarantees that the expression will match. Comments Comments are of the form `(?#)' and can be inserted anywhere and have no effect on the execution of the regular expression. They can be handy for documenting very complex regular expressions. Note that a comment begins with `(?#' and ends at the first occurrence of an ending parenthesis, or the end of the regular expression... period. Comments do not recognize any escape sequences. Special Control Characters In a regex, most ordinary characters match themselves. For example, `ab%' would match anywhere `a' followed by `b' followed by `%' appeared in the text. However, there are some special characters that are difficult or impossible to type. Many of these characters have escape sequences (simple characters preceded by `\') assigned to represent them. NEdit recognizes the following special character escape sequences: \a alert (bell) \b backspace \e ASCII escape character (***) \f form feed (new page) \n newline \r carriage return \t horizontal tab \v vertical tab *** For environments that use the EBCDIC character set, when compiling NEdit set the EBCDIC_CHARSET compiler symbol to get the EBCDIC equivalent escape character.) Escaped Meta Characters Characters that have special meaning to the regex syntax are called meta characters. NEdit provides the following escape sequences so that characters that are used by the regex syntax can be specified as ordinary characters and not interpreted as meta characters. \( \) \- \[ \] \< \> \{ \} \. \| \^ \$ \* \+ \? \& \\ Octal and Hex Escape Sequences Any ASCII (or EBCDIC) character, except null, can be specified by using either an octal escape or a hexadecimal escape, each beginning with \0 or \x (or \X) respectively. For example, \052 and \X2A both specify the `*' character. Escapes for null (\00 or \x0) are not valid and will generate an error message. Also, any escape that exceeds \0377 or \xFF will either cause an error or have any additional character(s) interpreted literally. For example, \0777 will be interpreted as \077 (a `?' character) followed by `7' since \0777 is greater than \0377. An invalid digit will also end an octal or hexadecimal escape. For example, \091 will cause an error since `9' is not within an octal escape's range of allowable digits (0-7) and truncation before the `9' yields \0 which is invalid. Shortcut Escapes NEdit defines some escape sequences that are handy shortcuts for commonly used character classes. \d digits 0-9 \l letters a-z and A-Z \s whitespace \t, \r, \v, \f, and space \w word characters a-z, A-Z, 0-9, and underscore, `_' \D, \L, \S, and \W are the same as the lowercase versions except that the resulting character class is negated. For example, \d is equivalent to `[0-9]', while \D is equivalent to `[^0-9]'. These escape sequences can also be used within a character class. For example, `[\l_]' is the same as `[a-zA-Z_]'. The escape sequences for special characters, and octal and hexadecimal escapes are also valid within a class. Word Delimiter Tokens Although not strictly a character class, the following escape sequences behave similarly to character classes: \y Word delimiter character \Y Not a word delimiter character The `\y' token matches any single character that is one of the characters that NEdit recognizes as a word delimiter character, while the `\Y' token matches any character that is NOT a word delimiter character. Word delimiter characters are dynamic in nature, meaning that the user can change them through preference settings. For this reason, they must be handled differently by the regular expression engine. As a consequence of this, `\y' and `\Y' can not be used within a character class specification. Capturing Parentheses Capturing Parentheses are of the form `()' and can be used to group arbitrarily complex regular expressions. Parentheses can be nested, but the total number of parentheses, nested or otherwise, is limited to 50 pairs. The text that is matched by the regular expression between a matched set of parentheses is captured and available for text substitutions and backreferences (see below.) Capturing parentheses carry a fairly high overhead both in terms of memory used and execution speed, especially if quantified by `*' or `+'. Non-Capturing Parentheses Non-Capturing Parentheses are of the form `(?:)' and facilitate grouping only and do not incur the overhead of normal capturing parentheses. They should not be counted when determining numbers for capturing parentheses which are used with backreferences and substitutions. Because of the limit on the number of capturing parentheses allowed in a regex, it is advisable to use non-capturing parentheses when possible. Positive Look-Ahead Positive look-ahead constructs are of the form `(?=)' and implement a zero width assertion of the enclosed regular expression. In other words, a match of the regular expression contained in the positive look-ahead construct is attempted. If it succeeds, control is passed to the next regular expression atom, but the text that was consumed by the positive look-ahead is first unmatched (backtracked) to the place in the text where the positive look-ahead was first encountered. One application of positive look-ahead is the manual implementation of a first character discrimination optimization. You can include a positive look-ahead that contains a character class which lists every character that the following (potentially complex) regular expression could possibly start with. This will quickly filter out match attempts that can not possibly succeed. Negative Look-Ahead Negative look-ahead takes the form `(?!)' and is exactly the same as positive look-ahead except that the enclosed regular expression must NOT match. This can be particularly useful when you have an expression that is general, and you want to exclude some special cases. Simply precede the general expression with a negative look-ahead that covers the special cases that need to be filtered out. Case Sensitivity There are two parenthetical constructs that control case sensitivity: (?i) Case insensitive; `AbcD' and `aBCd' are equivalent. (?I) Case sensitive; `AbcD' and `aBCd' are different. Regular expressions are case sensitive by default, i.e `(?I)' is assumed. All regular expression token types respond appropriately to case insensitivity including character classes and backreferences. There is some extra overhead involved when case insensitivity is in effect, but only to the extent of converting each character compared to lower case. Matching Newlines NEdit regular expressions by default handle the matching of newlines in a way that should seem natural for most editing tasks. There are situations, however, that require finer control over how newlines are matched by some regular expression tokens. By default, NEdit regular expressions will NOT match a newline character for the following regex tokens: dot (`.'); a negated character class (`[^...]'); and the following shortcuts for character classes: `\d', `\D', `\l', `\L', `\s', `\S', `\w', `\W', `\Y' The matching of newlines can be controlled for the `.' token, negated character classes, and the `\s' and `\S' shortcuts by using one of the following parenthetical constructs: (?n) `.', `[^...]', `\s', `\S' match newlines (?N) `.', `[^...]', `\s', `\S' don't match newlines `(?N)' is the default behavior. Notes on New Parenthetical Constructs Except for plain parentheses, none of the parenthetical constructs capture text. If that is desired, the construct must be wrapped with capturing parentheses, e.g. `((?i)) o Upper case words with possible punctuation. <[A-Z][^a-z\s]*> References An excellent book on the care and feeding of regular expressions is "Mastering Regular Expressions" Jeffrey E. F. Friedl (c) 1997, O'Reilly & Associates ISBN 1-56592-257-3 FEATURES FOR PROGRAMMERS Though general in appearance, NEdit has many features intended specifically for programmers. Programming-related topics are listed here, and in the next four sections: TABS AND TAB EMULATION, AUTOMATIC INDENT, SYNTAX HIGHLIGHTING, and FINDING SUBROUTINE AND DATA DECLARATIONS (CTAGS). Language Modes When nedit initially reads a file, it attempts to determine whether the file is in one of the computer languages that it knows about. Knowing what language a file is written in allows NEdit to assign highlight patterns and smart indent macros, and to set language specific preferences like word delimiters, tab emulation, and auto-indent. Language mode can be recognized from both the file name and from the first 200 characters of content. Language mode recognition and language-specific preferences are configured in: Preferences -> Default Settings -> Language Modes.... You can set the language mode manually for a window, by selecting it from the menu: Preferences -> Language Modes. Line Numbers To find a particular line in a source file by line number, choose Goto Line #... from the Search menu. You can also directly select the line number text in the compiler message in the terminal emulator window (xterm, decterm, winterm, etc.) where you ran the compiler, and choose Goto Selected from the Search menu. To find out the line number of a particular line in your file, turn on Statistics Line in the Preferences menu and position the insertion point anywhere on the line. The statistics line continuously updates the line number of the line containing the cursor. Matching Parentheses To help you inspect nested parentheses, brackets, braces, quotes, and other characters, NEdit has both an automatic parenthesis matching mode, and a Find Matching command. Automatic parenthesis matching is activated when you type, or move the insertion cursor after a parenthesis, bracket, or brace. It momentarily highlights the matching character if that character is visible in the window. To find a matching character anywhere in the file, select it or position the cursor after it, and choose Find Matching from the Search menu. If the character matches itself, such as a quote or slash, select the first character of the pair. NEdit will match {, (, [, <, ", ', `, /, and \. Opening Included Files The Open Selected command in the File menu understands the C preprocessor's #include syntax, so selecting an #include line and invoking Open Selected will generally find the file referred to, unless doing so depends on the settings of compiler switches or other information not available to NEdit. Interface to Programming Tools Integrated software development environments such as SGI's CaseVision and Centerline Software's Code Center, can be interfaced directly with NEdit via the client server interface. These tools allow you to click directly on compiler and runtime error messages and request NEdit to open files, and select lines of interest. The easiest method is usually to use the tool's interface for character-based editors like vi, to invoke nc, but programatic interfaces can also be derived using the source code for nc. There are also some simple compile/review, grep, ctree, and ctags browsers available in the NEdit contrib directory on ftp.fnal.gov. TABS AND TAB EMULATION Tabs are important for programming in languages which use indentation to show nesting, as short-hand for producing white-space for leading indents. As a programmer, you have to decide how to use indentation, and how or whether tab characters map to your indentation scheme. Ideally, tab characters map directly to the amount of indent that you use to distinguish nesting levels in your code. Unfortunately, the Unix standard for interpretation of tab characters is eight characters (probably dating back to mechanical capabilities of the original teletype), which is usually too coarse for a single indent. Most text editors, NEdit included, allow you to change the interpretation of the tab character, and many programmers take advantage of this, and set their tabs to 3 or 4 characters to match their programming style. In NEdit you set the hardware tab distance in Preferences -> Tabs... for the current window, or Preferences -> Default Settings -> Tabs... (general), or Preferences -> Default Settings -> Language Modes... (language-specific) to change the defaults for future windows. Changing the meaning of the tab character makes programming much easier while you're in the editor, but can cause you headaches outside of the editor, because there is no way to pass along the tab setting as part of a plain-text file. All of the other tools which display, print, and otherwise process your source code have to be made aware of how the tabs are set, and must be able to handle the change. Non-standard tabs can also confuse other programmers, or make editing your code difficult for them if their text editors don't support changes in tab distance. Emulated Tabs An alternative to changing the interpretation of the tab character is tab emulation. In the Tabs... dialog(s), turning on Emulated Tabs causes the Tab key to insert the correct number of spaces and/or tabs to bring the cursor the next emulated tab stop, as if tabs were set at the emulated tab distance rather than the hardware tab distance. Backspacing immediately after entering an emulated tab will delete the fictitious tab as a unit, but as soon as you move the cursor away from the spot, NEdit will forget that the collection of spaces and tabs is a tab, and will treat it as separate characters. To enter a real tab character with "Emulate Tabs" turned on, use Ctrl+Tab. It is also possible to tell NEdit not to insert ANY tab characters at all in the course of processing emulated tabs, and in shifting and rectangular insertion/deletion operations, for programmers who worry about the misinterpretation of tab characters on other systems. AUTOMATIC INDENT Programmers who use structured languages usually require some form of automatic indent, so that they don't have to continually re-type the sequences of tabs and/or spaces needed to maintain lengthy running indents. Version 5.0 of NEdit is the first release of NEdit to offer "smart" indent, at least experimentally, in addition to the traditional automatic indent which simply lines up the cursor position with the previous line. Smart Indent Smart Indent in this release must still be considered somewhat experimental. Smart indent macros are only available by default for C and C++, and while these can easily be configured for different default indentation distances, they may not conform to everyone's exact C programming style. Smart indent is programmed in terms of macros in the NEdit macro language which can be entered in: Preferences -> Default Settings -> Indent -> Program Smart Indent. Hooks are provided for intervening at the point that a newline is entered, either via the user pressing the Enter key, or through auto-wrapping; and for arbitrary type-in to act on specific characters typed. To type a newline character without invoking smart-indent when operating in smart-indent mode, hold the Ctrl key while pressing the Return or Enter key. Auto-Indent With Indent set to Auto (the default), NEdit keeps a running indent. When you press the Return or Enter key, spaces and tabs are inserted to line up the insert point under the start of the previous line. Ctrl+Return in auto-indent mode acts like a normal return, With auto-indent turned off, Ctrl+Return does indentation. Block Indentation Adjustment The Shift Left and Shift Right commands as well as rectangular dragging can be used to adjust the indentation for several lines at once. To shift a block of text one character to the right, select the text, then choose Shift Right from the Edit menu. Note that the accelerator keys for these menu items are Ctrl+9 and Ctrl+0, which correspond to the right and left parenthesis on most keyboards. Remember them as adjusting the text in the direction pointed to by the parenthesis character. Holding the Shift key while selecting either Shift Left or Shift Right will shift the text by one tab stop (or by one emulated tab stop if tab emulation is turned on). The help section: "SHIFT LEFT, SHIFT RIGHT" above has details. SYNTAX HIGHLIGHTING Syntax Highlighting means using colors and fonts to help distinguish language elements in programming languages and other types of structured files. Programmers use syntax highlighting to understand code faster and better, and to spot many kinds of syntax errors more quickly. To use syntax highlighting in NEdit, select Highlight Syntax in the Preferences menu. If NEdit recognizes the computer language that you are using, and highlighting rules (patterns) are available for that language, it will highlight your text, and maintain the highlighting, automatically, as you type. If NEdit doesn't correctly recognize the type of the file you are editing, you can manually select a language mode from Language Modes in the Preferences menu. You can also program the method that NEdit uses to recognize language modes in Preferences -> Default Settings -> Language Modes.... If no highlighting patterns are available for the language that you want to use, you can create new patterns relatively quickly. The section below titled "WRITING SYNTAX HIGHLIGHTING PATTERNS", has details. If you are satisfied with what NEdit is highlighting, but would like it to use different colors or fonts, you can change these by selecting Preferences -> Default Settings -> Syntax Highlighting -> Text Drawing Styles. Highlighting patterns are connected with font and color information through a common set of styles so that colorings defined for one language will be similar across others, and patterns within the same language which are meant to appear identical can be changed in the same place. To understand which styles are used to highlight the language you are interested in, you may need to look at "Patterns for Highlighting" section, as well. Syntax highlighting is CPU intensive, and under some circumstances can affect NEdit's responsiveness. If you have a particularly slow system, or work with very large files, you may not want to use it all of the time. Syntax highlighting introduces two kinds of delays. The first is an initial parsing delay, proportional to the size of the file. This delay is also incurred when pasting large sections of text, filtering text through shell commands, and other circumstances involving changes to large amounts of text. The second kind of delay happens when text which has not previously been visible is scrolled in to view. Depending on your system, and the highlight patterns you are using, this may or may not be noticeable. A typing delay is also possible, but unlikely if you are only using the built-in patterns. FINDING SUBROUTINE AND DATA DECLARATIONS (CTAGS) NEdit can process tags files generated using the Unix ctags command or the Exuberant Ctags program. Ctags creates index files correlating names of functions and declarations with their locations in C, Fortran, or Pascal source code files. (See the ctags manual page for more information). Ctags produces a file called "tags" which can be loaded by NEdit. NEdit can manage any number of tags files simultaneously. Tag collisions are handled with a popup menu to let the user decide which tag to use. In 'Smart' mode NEdit will automatically choose the desired tag based on the scope of the file or module. Once loaded, the information in the tags file enables NEdit to go directly to the declaration of a highlighted function or data structure name with a single command. To load a tags file, select "Load Tags File" from the File menu and choose a tags file to load, or specify the name of the tags file on the NEdit command line: nedit -tags tags NEdit can also be set to load a tags file automatically when it starts up. Setting the X resource nedit.tagFile to the name of a tag file tells NEdit to look for that file at startup time (see Customizing NEdit). The file name can be either a complete path name, in which case NEdit will always load the same tags file, or a file name without a path or with a relative path, in which case NEdit will load it starting from the current directory. The second option allows you to have different tags files for different projects, each automatically loaded depending on the directory you're in when you start NEdit. Setting the name to "tags" is an obvious choice since this is the name that ctags uses. To unload a tags file, select "Un-load Tags File" from the File menu and choose from the list of tags files. NEdit will keep track of tags file updates by checking the timestamp on the files, and automatically update the tags cache. To find the definition of a function or data structure once a tags file is loaded, select the name anywhere it appears in your program (see Selecting Text) and choose "Find Definition" from the Search menu. SHELL COMMANDS AND FILTERS The Shell menu (Unix versions only) allows you to execute Unix shell commands from within NEdit. You can add items to the menu to extend NEdit's command set or to incorporate custom automatic editing features using shell commands or editing languages like awk and sed. To add items to the menu, select Preferences -> Default Settings Customize Menus -> Shell Menu. NEdit comes pre-configured with a few useful Unix commands like spell and sort, but we encourage you to add your own custom extensions. Filter Selection... prompts you for a Unix command to use to process the currently selected text. The output from this command replaces the contents of the selection. Execute Command... prompts you for a Unix command and replaces the current selection with the output of the command. If there is no selection, it deposits the output at the current insertion point. Execute Command Line uses the position of the cursor in the window to indicate a line to execute as a shell command line. The cursor may be positioned anywhere on the line. This command allows you to use an NEdit window as an editable command window for saving output and saving commands for re-execution. The X resource called nedit.shell (See X RESOURCES) determines which Unix shell is used to execute commands. The default value for this resource is /bin/csh. LEARN/REPLAY Selecting Learn Keystrokes from the Macro menu puts NEdit in learn mode. In learn mode, keystrokes and menu commands are recorded, to be played back later, using the Replay Keystrokes command, or pasted into a macro in the Macro Commands dialog of the Default Settings menu in Preferences. Note that only keyboard and menu commands are recorded, not mouse clicks or mouse movements since these have no absolute point of reference, such as cursor or selection position. When you do a mouse-based operation in learn mode, NEdit will beep (repeatedly) to remind you that the operation was not recorded. Learn mode is also the quickest and easiest method for writing macros. The dialog for creating macro commands contains a button labeled "Paste Learn / Replay Macro", which will deposit the last sequence learned into the body of the macro. REPEATING ACTIONS AND LEARN/REPLAY SEQUENCES You can repeat the last (keyboard-based) command, or learn/replay sequence with the Repeat... command in the Macro menu. To repeat an action, first do the action (i.e. insert a character, do a search, move the cursor), then select Repeat..., decide how or how many times you want it repeated, and click OK. For example, to move down 30 lines through a file, you could type: Ctrl+, 29 . To repeat a learn/replay sequence, first learn it, then select Repeat..., click on Learn/Replay and how you want it repeated, then click OK. If the commands you are repeating advance the cursor through the file, you can also repeat them within a range of characters, or from the current cursor position to the end of the file. To iterate over a range of characters, use the primary selection (drag the left mouse button over the text) to mark the range you want to operate on, and select "In Selection" in the Repeat dialog. When using In "Selection" or "To End" with a learned sequence, try to do cursor movement as the last step in the sequence, since testing of the cursor position is only done at the end of the sequence execution. If you do cursor movement first, for example searching for a particular word then doing a modification, the position of the cursor won't be checked until the sequence has potentially gone far beyond the end of your desired range. It's easy for a repeated command to get out of hand, and you can easily generate an infinite loop by using range iteration on a command which doesn't progress. To cancel a repeating command in progress, type Ctrl+. (period), or select Cancel Macro from the Macro menu. MACRO LANGUAGE Macros can be called from Macro menu commands, window background menu commands, within the smart-indent framework, and from the .neditmacro file. Macro menu and window background menu commands are defined under Preferences -> Default Settings -> Customize Menus. See the section below titled, "PREFERENCES," for more information on creating items in these menus. The .neditmacro file is a file of macro commands and definitions which you can create in your home directory, and which NEdit will automatically load when it is first started. NEdit's macro language is a simple interpreter with integer arithmetic, dynamic strings, and C-style looping constructs (very similar to the procedural portion of the Unix awk program). From the macro language, you can call the same action routines which are bound to keyboard keys and menu items, as well additional subroutines for accessing and manipulating editor data, which are specific to the macro language (these are listed in the sections titled Macro Subroutines, and Actions). Syntax An NEdit macro language program consists of a list of statements, each terminated by a newline. Groups of statements which are executed together conditionally, such as the body of a loop, are surrounded by curly braces "{}". Blank lines and comments are also allowed. Comments begin with a "#" and end with a newline, and can appear either on a line by themselves, or at the end of a statement. Statements which are too long to fit on a single line may be split across several lines, by placing a backslash "\" character at the end of each line to be continued. Data Types The NEdit macro language recognizes only two data types, dynamic character strings, and integer values. In general strings and integers can be used interchangeably. If a string represents an integer value, it can be used as an integer. Integers can be compared and concatenated with strings. Integer Constants: Integers are non-fractional numbers in the range of -2147483647 to 2147483647. Integer constants must be in decimal. For example: a = -1 b = 1000 Character String Constants: Character string constants are enclosed in double quotes. For example: a = "a string" dialog("Hi there!", "Dismiss") Strings may also include C-language style escape sequences: \\ Backslash \t Tab \f Form feed \" Double quote \b Backspace \a Alert \n Newline \r Carriage return \v Vertical tab For example, to send output to the terminal from which nedit was started, a newline character is neccessary because, like printf, t_print requires explicit newlines, and also buffers its output on a per-line basis: t_print("a = " a "\n") Variables Variable names must begin either with a letter (local variables), or a $ (global variables). Beyond the first character, variables may also contain numbers and underscores `_'. Variables are called in to existence just by setting them (no explicit declarations are necessary). Local variables are limited in scope to the subroutine (or menu item definition) in which they appear. Global variables are accessible from all routines, and their values persist beyond the call which created them, until reset. Built-in Variables: NEdit has a number of permanently defined variables, which are used to access global editor information and information about the the window in which the macro is executing. These are listed along with the built in functions in the section titled Macro Subroutines. Functions and Subroutines The syntax of a function or subroutine call is: function_name(arg1, arg2, ...) where arg1, arg2, etc. represent up to 9 argument values which are passed to the routine being called. A function or subroutine call can be on a line by itself, as above, or if it returns a value, can be invoked within a character or numeric expression: a = fn1(b, c) + fn2(d) dialog("fn3 says: " fn3()) Arguments are passed by value. This means that you can not return values via the argument list, only through the function value or indirectly through agreed-upon global variables. Built-in Functions: NEdit has a wide range of built in functions which can be called from the macro language. These routines are divided into two classes, macro-language functions, and editor action routines. Editor action routines are more flexible, in that they may be called either from the macro language, or bound directly to keys via translation tables. They are also limited, however, in that they can not return values. Macro language routines can return values, but can not be bound to keys in translation tables. Nearly all of the built-in subroutines operate on an implied window, which is initially the window from which the macro was started. To manipulate the contents of other windows, use the focus_window subroutine to change the focus to the ones you wish to modify. focus_window can also be used to iterate over all of the currently open windows, using the special keyword names, "last" and "next". For backwards compatibility, hyphenated action routine names are allowed, and most of the existing action routines names which contain underscores have an equivalent version containing hyphens ('-') instead of underscores. Use of these names is discouraged. The macro parser resolves the ambiguity between '-' as the subtraction/negation operator, and - as part of an action routine name by assuming subtraction unless the symbol specifically matches an action routine name. User Defined Functions: Users can define their own macro subroutines, using the define keyword: define subroutine_name { < body of subroutine > } Macro definitions can not appear within other definitions, or within macro menu item definitions (usually they are found in the .neditmacro file). The arguments with which a user-defined subroutine or function was invoked, are presented as $1, $2, ... , $9. The number of arguments can be read from $n_args. Operators and Expressions Operators have the same meaning and precedence that they do in C, except for ^, which raises a number to a power (y^x means y to the x power), rather than bitwise exclusive OR. The table below lists operators in decreasing order of precedence. Operators Associativity () ^ right to left - ! ++ -- (unary) * / % left to right + - left to right > >= < <= == != left to right & left to right | left to right && left to right || left to right (concatenation) left to right = += -= *= /= %=, &= |= right to left The order in which operands are evaluated in an expression is undefined, except for && and ||, which like C, evaluate operands left to right, but stop when further evaluation would no longer change the result. Numerical Operators: The numeric operators supported by the NEdit macro language are listed below: + addition - subtraction or negation * multiplication / division % modulo ^ power & bitwise and | bitwise or Increment (++) and decrement (--) operators can also be appended or prepended to variables within an expression. Prepended increment/decrement operators act before the variable is evaulated. Appended increment/decrement operators act after the variable is evaluated. Logical and Comparison Operators: Logical operations produce a result of 0 (for false) or 1 (for true). In a logical operation, any non-zero value is recognized to mean true. The logical and comparison operators allowed in the NEdit macro language are listed below: && logical and || logical or ! not > greater < less >= greater or equal <= less or equal == equal (integers and/or strings) != not equal (integers and/or strings) Character String Operators: The "operator" for concatenating two strings is the absence of an operator. Adjoining character strings with no operator in between means concatenation: d = a b "string" c t_print("the value of a is: " a) Comparison between character strings is done with the == and != operators, (as with integers). There are a number of useful built-in routines for working with character strings, which are listed in the section called Macro Subroutines. Looping and Conditionals NEdit supports looping constructs: for and while, and conditional statements: if and else, with essentially the same syntax as C: for (, ...; ; , ...) while () if () if () else , as in C, can be a single statement, or a list of statements enclosed in curly braces ({}). is an expression which must evaluate to true for the statements in to be executed. for loops may also contain initialization statements, , executed once at the beginning of the loop, and increment/decrement statements (or any arbitrary statement), which are executed at the end of the loop, before the condition is evaluated again. Examples: for (i=0; i<100; i++) j = i * 2 for (i=0, j=20; i<20; i++, j--) { k = i * j t_print(i, j, k) } while (k > 0) { k = k - 1 t_print(k) } for (;;) { if (i-- < 1) break } Loops may contain break and continue statements. A break statement causes an exit from the innermost loop, a continue statement transfers control to the end of the loop. BUILT IN VARIABLES $cursor -- Position of the cursor in the current window. $column -- Column number of the cursor position in the current window. $em_tab_dist -- If tab emulation is turned on in the Tabs... dialog of the Preferences menu, value is the distance between emulated tab stops. If tab emulation is turned off, value is -1. $file_name -- Name of the file being edited in the current window, stripped of directory component. $file_path -- Directory component of file being edited in the current window. $language_mode -- Name of language mode set in the current window. $line -- Line number of the cursor position in the current window. $modified -- True if the file in the current window has been modified and the modifications have not yet been saved. $selection_start, $selection_end -- Beginning and ending positions of the primary selection in the current window, or -1 if there is no text selected in the current window. $selection_left, $selection_right -- Left and right character offsets of the rectangular (primary) selection in the current window, or -1 if there is no selection or it is not rectangular. $tab_dist -- The distance between tab stops for a hardware tab character, as set in the Tabs... dialog of the Preferences menu. $text_length -- The length of the text in the current window. $use_tabs -- Whether the user is allowing the NEdit to insert tab characters to maintain spacing in tab emulation and rectangular dragging operations. (The setting of the "Use tab characters in padding and emulated tabs" button in the Tabs... dialog of the Preferences menu.) $wrap_margin -- The right margin in the current window for text wrapping and filling. BUILT-IN SUBROUTINES append_file(string, filename) -- Appends a string to a named file. Returns 1 on successful write, or 0 if unsuccessful. beep() -- Ring the bell clipboard_to_string() -- Returns the contents of the clipboard as a macro string. Returns empty string on error. dialog(message, btn_1_label, btn_2_label, ...) -- Pop up a dialog for querying and presenting information to the user. First argument is a string to show in the message area of the dialog. Up to nine additional optional arguments represent labels for buttons to appear along the bottom of the dialog. Returns the number of the button pressed (the first button is number 1), or 0 if the user closed the dialog via the window close box. focus_window(window_name) -- Sets the window on which subsequent macro commands operate. window_name can be either a fully qualified file name, or one of "last" for the last window created, or "next" for the next window in the chain from the currently focused window (the first window being the one returned from calling focus_window("last"). Returns the name of the newly-focused window, or an empty string if the requested window was not found. get_character(position) -- Returns the single character at the position indicated by the first argument to the routine from the current window. get_range(start, end) -- Returns the text between a starting and ending position from the current window. get_selection() -- Returns a string containing the text currently selected by the primary selection either from the current window (no keyword), or from anywhere on the screen (keyword "any"). getenv(name) -- Gets the value of an environment variable. length(string) -- Returns the length of a string list_dialog(message, text, btn_1_label, btn_2_label, ...) -- Pop up a dialog for prompting the user to choose a line from the given text string. The first argument is a message string to be used as a title for the fixed text describing the list. The second string provides the list data: this is a text string in which list entries are separated by newline characters. Up to seven additional optional arguments represent labels for buttons to appear along the bottom of the dialog. Returns the line of text selected by the user as the function value (without any newline separator) or the empty string if none was selected, and number of the button pressed (the first button is number 1), in $list_dialog_button. If the user closes the dialog via the window close box, the function returns the empty string, and $list_dialog_button returns 0. max(n1, n2, ...) -- Returns the maximum value of all of its arguments min(n1, n2, ...) -- Returns the minimum value of all of its arguments read_file(filename) -- Reads the contents of a text file into a string. On success, returns 1 in $read_status, and the contents of the file as a string in the subroutine return value. On failure, returns the empty string "" and an 0 $read_status. replace_in_string(string, search_for, replace_with, [type]) -- Replaces all occurrences of a search string in a string with a replacement string. Arguments are 1: string to search in, 2: string to search for, 3: replacement string. Argument 4 is an optional search type, one of "literal", "case" or "regex". The default search type is "literal". Returns a new string with all of the replacements done, or an empty string ("") if no occurrences were found. replace_range(start, end, string) -- Replaces all of the text in the current window between two positions. replace_selection(string) -- Replaces the primary-selection selected text in the current window. replace_substring(string, start, end, replace_with) -- Replacing a substring between two positions in a string within another string. search(search_for, start, [search_type, wrap, direction]) -- Searches silently in a window without dialogs, beeps, or changes to the selection. Arguments are: 1: string to search for, 2: starting position. Optional arguments may include the strings: "wrap" to make the search wrap around the beginning or end of the string, "backward" or "forward" to change the search direction ("forward" is the default), "literal", "case" or "regex" to change the search type (default is "literal"). Returns the starting position of the match, or -1 if nothing matched. also returns the ending position of the match in search_end search_string(string, search_for, start, [search_type, direction]) -- Built-in macro subroutine for searching a string. Arguments are 1: string to search in, 2: string to search for, 3: starting position. Optional arguments may include the strings: "wrap" to make the search wrap around the beginning or end of the string, "backward" or "forward" to change the search direction ("forward" is the default), "literal", "case" or "regex" to change the search type (default is "literal"). Returns the starting position of the match, or -1 if nothing matched. Also returns the ending position of the match in $search_end select(start, end) -- Selects (with the primary selection) text in the current buffer between a starting and ending position. select_rectangle(start, end, left, right) -- Selects a rectangular area of text between a starting and ending position, and confined horizontally to characters displayed between positions "left", and "right". set_cursor_pos(pos) -- Set the cursor position for the current window. set_language_mode(mode) -- Change language mode for the current window. shell_command(command, input_string) -- executes a shell command, feeding it input from input_string. On completion, output from the command is returned as the function value, and the command's exit status is returned in the global variable $shell_cmd_status. string_dialog(message, btn_1_label, btn_2_label, ...) -- Pop up a dialog for prompting the user to enter information. The first argument is a string to show in the message area of the dialog. Up to nine additional optional arguments represent labels for buttons to appear along the bottom of the dialog. Returns the string entered by the user as the function value, and number of the button pressed (the first button is number 1), in $string_dialog_button. If the user closes the dialog via the window close box, the function returns the empty string, and $string_dialog_button returns 0. string_to_clipboard(string) -- Copy the contents of a macro string to the clipboard. substring(string, start, end) -- Returns the portion of a string between a starting and ending position. t_print(string1, string2, ...) -- Writes strings to the terminal (stdout) from which NEdit was started. tolower(string) -- Return an all lower-case version of string. toupper(string) -- Return an all upper-case version of string. write_file(string, filename) -- Writes a string (parameter 1) to a file named in parameter 2. Returns 1 on successful write, or 0 if unsuccessful. ACTION ROUTINES All of the editing capabilities of NEdit are represented as a special type of subroutine, called an action routine, which can be invoked from both macros and translation table entries (see KEY BINDING below). Actions Representing Menu Commands: File Menu Search Menu --------------------- ----------------------- new() find() open() find_dialog() open_dialog() find_again() open_selected() find_selection() close() replace() save() replace_dialog() save_as() replace_all() save_as_dialog() replace_in_selection() revert_to_saved() replace_again() include_file() goto_line_number() include_file_dialog () goto_line_number_dialog() load_tags_file() goto_selected() load_tags_file_dialog() mark() load_macro_file() mark_dialog() load_macro_file_dialog() goto_mark() print() goto_mark_dialog() print_selection() match() unload_tags_file() find_definition() exit() split_window() close_pane() Edit Menu --------------------- Shell Menu undo() ----------------------- redo() filter_selection_dialog() delete() filter_selection() select_all() execute_command() shift_left() execute_command_dialog() shift_left_by_tab() execute_command_line() shift_right() shell_menu_command() shift_right_by_tab() uppercase() Macro Menu lowercase() ----------------------- fill_paragraph() macro_menu_command() control_code_dialog() repeat_macro() repeat_dialog() The actions representing menu commands are named the same as the menu item with punctuation removed, all lower case, and underscores replacing spaces. Without the _dialog suffix, commands which normally prompt the user for information, instead take the information from the routine's arguments (see below). To present a dialog and ask the user for input, rather than supplying it in via arguments, use the actions with the _dialog suffix. Menu Action Routine Arguments: Arguments are text strings enclosed in quotes. Below are the menu action routines which take arguments. Optional arguments are inclosed in []. open(filename) save_as(filename) include(filename) load_tags_file(filename) find_dialog([search_direction]) find(search_string [, search-direction], [search-type]) find_again([search-direction]) find_selection([search-direction]) replace_dialog([search-direction]) replace(search-string, replace-string, [, search-direction] [, search-type]) replace_in_selection(search-string, replace-string [, search-type]) replace_again([search-direction]) goto_line_number([line-number]) mark(mark-letter) goto_mark(mark-letter) filter_selection(shell-command) execute_command(shell-command) shell_menu_command(shell-menu-item-name) macro_menu_command(macro-menu-item-name) Some notes on argument types above: filename Path names are interpreted relative to the directory from which NEdit was started, wildcards and ~ are not expanded. search-direction Either "forward" or "backward" search-type Either "literal", "case", or "regex" mark-letter The mark command limits users to single letters. Inside of macros, numeric marks are allowed, which won't interfere with marks set by the user. (macro or shell) Name of the command exactly as -menu-item-name specified in the Shell Menu or Macro Menu dialogs Keyboard-Only Actions backward_character() -- Moves the cursor one character to the left. backward_paragraph() -- Moves the cursor to the beginning of the paragraph, or if the cursor is already at the beginning of a paragraph, moves the cursor to the beginning of the previous paragraph. Paragraphs are defined as regions of text delimited by one or more blank lines. backward_word() -- Moves the cursor to the beginning of a word, or, if the cursor is already at the beginning of a word, moves the cursor to the beginning of the previous word. Word delimiters are user-settable, and defined by the X resource wordDelimiters. beginning_of_file() -- Moves the cursor to the beginning of the file. beginning_of_line() -- Moves the cursor to the beginning of the line. beginning_of_selection() -- Moves the cursor to the beginning of the selection without disturbing the selection. copy_clipboard() -- Copies the current selection to the clipboard. copy_primary() -- Copies the primary selection to the cursor. copy_to() -- If a secondary selection exists, copies the secondary selection to the cursor. If no secondary selection exists, copies the primary selection to the pointer location. copy_to_or_end_drag() -- Completes either a secondary selection operation, or a primary drag. If the user is dragging the mouse to adjust a secondary selection, the selection is copied and either inserted at the cursor location, or, if pending-delete is on and a primary selection exists in the window, replaces the primary selection. If the user is dragging a block of text (primary selection), completes the drag operation and leaves the text at it's current location. cut_clipboard() -- Deletes the text in the primary selection and places it in the clipboard. cut_primary() -- Copies the primary selection to the cursor and deletes it at its original location. delete_selection() -- Deletes the contents of the primary selection. delete_next_character() -- If a primary selection exists, deletes its contents. Otherwise, deletes the character following the cursor. delete_previous_character() -- If a primary selection exists, deletes its contents. Otherwise, deletes the character before the cursor. delete_next_word() -- If a primary selection exists, deletes its contents. Otherwise, deletes the word following the cursor. delete_previous_word() -- If a primary selection exists, deletes its contents. Otherwise, deletes the word before the cursor. delete_to_start_of_line() -- If a primary selection exists, deletes its contents. Otherwise, deletes the characters between the cursor and the start of the line. delete_to_end_of_line() -- If a primary selection exists, deletes its contents. Otherwise, deletes the characters between the cursor and the end of the line. deselect_all() -- De-selects the primary selection. end_of_file() -- Moves the cursor to the end of the file. end_of_line() -- Moves the cursor to the end of the line. end_of_selection() -- Moves the cursor to the end of the selection without disturbing the selection. exchange() -- Exchange the primary and secondary selections. extend_adjust() -- Attached mouse-movement events to begin a selection between the cursor and the mouse, or extend the primary selection to the mouse position. extend_end() -- Completes a primary drag-selection operation. extend_start() -- Begins a selection between the cursor and the mouse. A drag-selection operation can be started with either extend_start or grab_focus. forward_character() -- Moves the cursor one character to the right. forward_paragraph() -- Moves the cursor to the beginning of the next paragraph. Paragraphs are defined as regions of text delimited by one or more blank lines. forward_word() -- Moves the cursor to the beginning of the next word. Word delimiters are user-settable, and defined by the X resource wordDelimiters. grab_focus() -- Moves the cursor to the mouse pointer location, and prepares for a possible drag-selection operation (bound to extend_adjust), or multi-click operation (a further grab_focus action). If a second invocation of grab focus follows immediately, it selects a whole word, or a third, a whole line. insert_string("string") If pending delete is on and the cursor is inside the selection, replaces the selection with "string". Otherwise, inserts "string" at the cursor location. key_select("direction") Moves the cursor one character in "direction" ("left", "right", "up", or "down") and extends the selection. Same as forward/backward-character("extend"), or process-up/down("extend"), for compatibility with previous versions. move-destination() -- Moves the cursor to the pointer location without disturbing the selection. (This is an unusual way of working. We left it in for compatibility with previous versions, but if you actually use this capability, please send us some mail, otherwise it is likely to disappear in the future. move_to() -- If a secondary selection exists, deletes the contents of the secondary selection and inserts it at the cursor, or if pending-delete is on and there is a primary selection, replaces the primary selection. If no secondary selection exists, moves the primary selection to the pointer location, deleting it from its original position. move_to_or_end_drag() -- Completes either a secondary selection operation, or a primary drag. If the user is dragging the mouse to adjust a secondary selection, the selection is deleted and either inserted at the cursor location, or, if pending-delete is on and a primary selection exists in the window, replaces the primary selection. If the user is dragging a block of text (primary selection), completes the drag operation and deletes the text from it's current location. newline() -- Inserts a newline character. If Auto Indent is on, lines up the indentation of the cursor with the current line. newline_and_indent() -- Inserts a newline character and lines up the indentation of the cursor with the current line, regardless of the setting of Auto Indent. newline_no_indent() -- Inserts a newline character, without automatic indentation, regardless of the setting of Auto Indent. next_page() -- Moves the cursor and scroll forward one page. page_left() -- Move the cursor and scroll left one page. page_right() -- Move the cursor and scroll right one page. paste_clipboard() -- Insert the contents of the clipboard at the cursor, or if pending delete is on, replace the primary selection with the contents of the clipboard. previous_page() -- Moves the cursor and scroll backward one page. process_bdrag() -- Same as secondary_or_drag_start for compatibility with previous versions. process_cancel() -- Cancels the current extend_adjust, secondary_adjust, or secondary_or_drag_adjust in progress. process_down() -- Moves the cursor down one line. process_return() -- Same as newline for compatibility with previous versions. process_shift_down() -- Same as process_down("extend") for compatibility with previous versions. process_shift_up() -- Same as process_up("extend") for compatibility with previous versions. process_tab() -- If tab emulation is turned on, inserts an emulated tab, otherwise inserts a tab character. process_up() -- Moves the cursor up one line. scroll_down(nLines) Scroll the display down (towards the end of the file) by nLines. scroll_up(nLines) Scroll the display up (towards the beginning of the file) by nLines. scroll_to_line(lineNum) Scroll to position line number lineNum at the top of the pane. The first line of a file is line 1. secondary_adjust() -- Attached mouse-movement events to extend the secondary selection to the mouse position. secondary_or_drag_adjust() -- Attached mouse-movement events to extend the secondary selection, or reposition the primary text being dragged. Takes two optional arguments, "copy", and "overlay". "copy" leaves a copy of the dragged text at the site at which the drag began. "overlay" does the drag in overlay mode, meaning the dragged text is laid on top of the existing text, obscuring and ultimately deleting it when the drag is complete. secondary_or_drag_start() -- To be attached to a mouse down event. Begins drag selecting a secondary selection, or dragging the contents of the primary selection, depending on whether the mouse is pressed inside of an existing primary selection. secondary_start() -- To be attached to a mouse down event. Begin drag selecting a secondary selection. select_all() -- Select the entire file. self_insert() -- To be attached to a key-press event, inserts the character equivalent of the key pressed. Arguments to Keyboard Action Routines In addition to the arguments listed in the call descriptions, any routine involving cursor movement can take the argument "extend", meaning, adjust the primary selection to the new cursor position. Routines which take the "extend" argument as well as mouse dragging operations for both primary and secondary selections can take the optional keyword "rect", meaning, make the selection rectangular. CUSTOMIZATION NEdit can be customized many different ways. The most important user-settable options are presented in the Preferences menu, including all options that users might need to change during an editing session. Options set in the Default Settings sub-menu of the Preferences menu can be preserved between sessions by selecting Save Defaults, which writes a file called .nedit in the user's home directory. See the section titled PREFERENCES for more details. User defined commands can be added to NEdit's Shell, Macro, and window background menus. Dialogs for creating items in these menus can be found under Customize Menus in the Default Settings sub menu of the Preferences menu. For users who depend on NEdit every day and want to tune every excruciating detail, there are also X resources for tuning a vast number of such details, down to the color of each individual button. See the section "X Resources" for more information, as well as a list of selected resources. The most common reason customizing your X resources for NEdit, however, is key binding. While limited key binding can be done through Preferences settings (Preferences -> Default Settings -> Customize Menus), you can really only add keys this way, and each key must have a corresponding menu item. Any significant changes to key binding should be made via the Translations resource and menu accelerator resources. The sections titled "Key Binding" and "X Resources" have more information. PREFERENCES The Preferences menu allows you to set options for both the current editing window, and default values for newly created windows and future NEdit sessions. Options in the Preferences menu itself (not in the Default Settings sub-menu) take effect immediately and refer to the current window only. Options in the Default Settings sub-menu have no effect on the current window, but instead provide initial settings for future windows created using the New or Open commands. Preferences set in the Default Settings sub-menu can also be saved in a file that is automatically read by NEdit at startup time, by selecting Save Defaults. Preferences Menu Default Settings -- Menu of initial settings for future windows. Generally the same as the options in the main part of the menu, but apply as defaults for future windows created during this NEdit session. These settings can be saved using the Save Defaults command below, to be loaded automatically each time NEdit is started. Save Defaults -- Save the default options as set under Default Settings for future NEdit sessions. Statistics Line -- Show the full file name, line number, and length of the file being edited. Incremental Search Line -- Keep the incremental search bar (Search -> Find Incremental) permanently displayed at the top of the window. Show Line Numbers -- Display line numbers to the right of the text. Language Mode -- Tells NEdit what language (if any) to assume, for selecting language-specific features such as highlight patterns and smart indent macros, and setting language specific preferences like word delimiters, tab emulation, and auto-indent. See FEATURES FOR PROGRAMMING for more information. Auto Indent -- Setting Auto Indent "on" maintains a running indent (pressing the return key will line up the cursor with the indent level of the previous line). If smart indent macros are available for the current language mode, smart indent can be selected and NEdit will attempt to guess proper language indentation for each new line. See AUTOMATIC INDENT for more information. Wrap -- Choose between two styles of automatic wrapping or none. Auto Newline wrap, wraps text at word boundaries when the cursor reaches the right margin, by replacing the space or tab at the last word boundary with a newline character. Continuous Wrap wraps long lines which extend past the right margin. Continuous Wrap mode is typically used to produce files where newlines are ommitted within paragraphs, to make text filling automatic (a kind of poor-man's word processor). Text of this style is common on Macs and PCs but is not necessarily supported very well under Unix (except in programs which deal with e-mail, for which it is often the format of choice). Wrap Margin -- Set margin for Auto Newline Wrap, Continuous Wrap, and Fill Paragraph. Lines may, be wrapped at the right margin of the window, or the margin can be set at a specific column. Tabs -- Set the tab distance (number of characters between tab stops) for tab characters, and control tab emulation and use of tab characters in padding and emulated tabs. Text Font... -- Change the font(s) used to display text (fonts for menus and dialogs must be set using X resources for the text area of the window). See below for more information. Highlight Syntax -- If NEdit recognizes the language being edited, and highlighting patterns are available for that language, use fonts and colors to enhance viewing of the file. See "SYNTAX HIGHLIGHTING" for more information. Make Backup Copy -- On Save, write a backup copy of the file as it existed before the Save command with the extension .bck (Unix only). Incremental Backup -- Periodically make a backup copy of the file being edited under the name ~filename on Unix or _filename on VMS (see CRASH RECOVERY). Show Matching (..) -- Momentarily highlight matching parenthesis, brackets, and braces when one of these characters is typed, or when the insertion cursor is positioned after it. Overtype -- In overtype mode, new characters entered replace the characters in front of the insertion cursor, rather than being inserted before them. Read Only -- Lock the file against accidental modification. This temporarily prevents the file from being modified in this NEdit session. Note that this is diferent from setting the file protection. Preferences -> Default Settings Menu Options in the Preferences -> Default Settings menu have the same meaning as those in the top-level Preferences menu, except that they apply to future NEdit windows and future NEdit sessions if saved with the Save Defaults command. Additional options which appear in this menu are: Language Modes -- Define language recognition information (for determining language mode from file name or content) and set language specific preferences. Tag Collisions -- How to react to multiple tags for the same name. Tags are described in the section: Features for Programmers -> Finding Declarations (ctags). In Show All mode, all matching tags are displayed in a dialog. In Smart mode, if one of the matching tags is in the current window, that tag is chosen, without displaying the dialog. Customize Menus -- Add/remove items from the Shell, Macro, and window background menus (see below). Searching -- Options for controlling the behavior of Find and Replace commands: Verbose - Presents search results in dialog form, asks before wrapping a search back around the beginning (or end) of the file. Keep Dialogs Up - Don't pop down Replace and Find boxes after searching. Default Search Style - Initial setting for search type in Find and Replace dialogs. Syntax Highlighting -- Program and configure enhanced text display for new or supported languages (See SYNTAX HIGHLIGHTING and WRITING SYNTAX HIGHLIGHTING PATTERNS). Sort Open Prev. Menu -- Option to order the File -> Open Previous menu alphabetically, versus in order of last access. Popups Under Pointer -- Display pop-up dialogs centered on the current mouse position, as opposed to centered on the parent window. This generally speeds interaction, and is essential for users who users who set their window managers so keyboard focus follows the mouse. Modification Warnings -- Pop up a warning dialog when files get changed external to nedit. Checking is done both before a save which might overwrite a modified file, and when changes are made to nedit's displayed version of the file. Initial Window Size -- Default size for new windows. Changing Font(s) The font used to display text in NEdit is set under Preferences -> Text Font (for the current window), or Preferences -> Default Settings Text Font (for future windows). These dialogs also allow you to set fonts for syntax highlighting. If you don't intend to use syntax highlighting, you can ignore most of the dialog, and just set the field labeled Primary Font. Unless you are absolutely certain about the types of files that you will be editing with NEdit, you should choose a fixed-spacing font. Many, if not most, plain-text files are written expecting to be viewed with fixed character spacing, and will look wrong with proportional spacing. NEdit's filling, wrapping, and rectangular operations will also work strangely if you choose a proportional font. Note that in the font browser (the dialog brought up by the Browse... button), the subset of fonts which are shown is narrowed depending on the characteristics already selected. It is therefore important to know that you can unselect characteristics from the lists by clicking on the selected items a second time. Fonts for syntax highlighting should ideally match the primary font in both height and spacing. A mismatch in spacing will result in similar distortions as choosing a proportional font: column alignment will sometimes look wrong, and rectangular operations, wrapping, and filling will behave strangely. A mismatch in height will cause windows to re-size themselves slightly when syntax highlighting is turned on or off, and increase the inter- line spacing of the text. Unfortunately, on some systems it is hard to find sets of fonts which match exactly in height. Customizing Menus You can add or change items in the Shell, Macro, and window background menus under Preferences -> Default Settings -> Customize Menus. When you choose one of these, you will see a dialog with a list of the current user-configurable items from the menu on the left. To change an existing item, select it from the list, and its properties will appear in the remaining fields of the dialog, where you may change them. Selecting the item "New" from the list allows you to enter new items in the menu. Hopefully most of the characteristics are self explanatory, but here are a few things to note: Accelerator keys are keyboard shortcuts which appear on the right hand side of the menus, and allow you avoid pulling down the menu and activate the command with a single keystroke. Enter accelerators by typing the keys exactly as you would to activate the command. Mnemonics are a single letter which should be part of the menu item name, which allow users to traverse and activate menu items by typing keys when the menu is pulled down. In the Shell Command field of the Shell Commands dialog, the % character expands to the name (including directory path) of the file in the window. To include a % character in the command, use %%. The Menu Entry field can contain special characters for constructing hierarchical sub-menus, and for making items which appear only in certain language modes. The right angle bracket character ">" creates a sub-menu. The name of the item itself should be the last element of the path formed from successive sub-menu names joined with ">". Menu panes are called in to existence simply by naming them as part of a Menu Entry name. To put several items in the same sub-menu, repeat the same hierarchical sequence for each. For example, in the Macro Commands dialog, two items with menu entries: a>b>c and a>b>d would create a single sub menu under the macro menu called "a", which would contain a single sub-menu, b, holding the actual items, c and d: +---++---++---+ |a >||b >||c | +---++---+|d | +---+ To qualify a menu entry with a language mode, simply add an at-sign "@" at the end of the menu command, followed (no space) by a language mode name. To make a menu item which appears in several language modes, append additional @s and language mode names. For example, an item with the menu entry: Make C Prototypes@C@C++ would appear only in C and C++ language modes, and: Make Class Template@C++ would appear only in C++ mode. Menu items with no qualification appear in all language modes. If a menu item is followed by the single language qualification "@*", that item will appear only if there are no applicable language-specific items of the same name in the same submenu. For example, if you have the following three entries in the same menu: Make Prototypes@C@C++ Make Prototypes@Java Make Prototypes@* The first will be available when the language mode is C or C++, the second when the language mode is Java, and for all other language modes (including the "Plain" non-language mode). If the entry: Make Prototypes also exists, this will always appear, meaning that the menu will always have two "Make Prototypes" entries, whatever the language mode. Sharing Customizations with Other NEdit Users If you have written macro or shell menu commands, highlight patterns, or smart- indent macros that you want to share with other NEdit users, you can make a file which they can load into their nedit environment. To load such a file, start nedit with the command: nedit -import In the new nedit session, verify that the imported patterns or macros do what you want, then select Preferences -> Save Defaults. Saving incorporates the changes into your own .nedit file, so the next time you run nedit, you will not have to import the distribution file. Loading a customization file is automated, but creating one is not. To produce a file to be imported by other users, you must make a copy of your own .nedit file, and edit it, by hand, to remove everything but the few items of interest to the recipient. Leave only the individual resource(s), and within those resources, only the particular macro, pattern, style, etc, that you wish to exchange. For example, to share a highlighting pattern set, you would include the patterns, any new styles you added, and language mode information only if the patterns are intended to support a new language rather than updating an existing one. For example: nedit.highlightPatterns:\ My Language:1:0{\n\ Comment:"#":"$"::Comment::\n\ Loop Header:"^[ \\t]*loop:":::Loop::\n\ } nedit.languageModes: My Language:.my:::::: nedit.styles: Loop:blue:Bold Resources are in the format of X resource files, but the format of text within multiple-item resources like highlight patterns, language modes, macros, styles, etc., are private to NEdit. Each resource is a string which ends at the first newline character not escaped with \, so you must be careful about how you treat ends of lines. While you can generally just cut and paste indented sections, if something which was originally in the middle of a resource string is now at the end, you must remove the \ line continuation character(s) so it will not join the next line into the resource. Conversely, if something which was originally at the end of a resource is now in the middle, you'll have to add continuation character(s) to make sure that the resource string is properly continued from beginning to end, and possibly newline character(s) (\n) to make sure that it is properly separated from the next item. X RESOURCES NEdit has additional options to those provided in the Preferences menu which are set using X resources. Like most other X programs, NEdit can be customized to vastly unnecessary proportions, from initial window positions down to the font and shadow colors of each individual button (A complete discussion of how to do this is left to books on the X Windows System). Key binding (see KEY BINDING) is one of the most useful of these resource settable options. X resources are usually specified in a file called .Xdefaults or .Xresources in your home directory (on VMS this is sys$login:decw$xdefaults.dat). On some systems, this file is read and its information attached to the X server (your screen) when you start X. On other systems, the .Xdefaults file is read each time you run an X program. When X resource values are attached to the X server, changes to the resource file are not available to application programs until you either run the xrdb program with the appropriate file as input, or re-start the X server. The .nedit File The .nedit (saved preferences) file is in the same format as an X resource file, and its contents can be moved into your X resource file. One reason for doing so would be to attach server specific preferences, such as a default font to a particular X server. Another reason for moving preferences into the X resource file would be to keep preferences menu options and resource settable options together in one place. Though the files are the same format, additional resources should not be added to the .nedit file, they will not be read, and NEdit modifies this file by overwriting it completely. Note also that the contents of the .nedit file take precedence over the values of X resources. Using Save Defaults after moving the contents of your .nedit file to your .Xdefaults file will re-create the .nedit file, interfering with the options that you have moved. Selected X Resource Names The following are selected NEdit resource names and default values for NEdit options not settable via the Preferences menu (for preference resource names, see your .nedit file): nedit.tagFile: (not defined) -- The name of a file of the type produced by the Unix ctags command which NEdit will load at startup time (see FINDING SUBROUTINE AND DATA DECLARATIONS above). The tag file provides a database from which NEdit can automatically open files containing the definition of a particular subroutine or data type. nedit.shell: /bin/csh -- (Unix systems only) The Unix shell (command interpreter) to use for executing commands from the Shell menu nedit.wordDelimiters: .,/\\`'!@#%^&*()-=+{}[]":;<>? -- The characters, in addition to blanks and tabs, which mark the boundaries between words for the move-by-word (Ctrl+Arrow) and select-word (double click) commands. nedit.remapDeleteKey: True -- Setting this resource to False restores the original Motif binding of the delete key to forward-delete. This binding causes problems when X servers with one delete/ backspace configuration are connected with X clients of the other. Users with a backspace key in the backspace/delete position and who use only machines with that style of keyboard can set this resource to False to get back the forward-delete function of the delete key. nedit.bgMenuButton: ~Shift~Ctrl~Meta~Alt -- Specification for mouse button / key combination to post the background menu (in the form of an X translation table event specification). The event specification should be as specific as possible, since it will override less specific translation table entries. nedit.maxPrevOpenFiles: 30 -- Number of files listed in the Open Previous sub-menu of the File menu. Setting this to zero disables the Open Previous menu item and maintenance of the .neditdb file. nedit.stdOpenDialog: False -- Setting this resource to True restores the standard Motif style of Open dialog. NEdit file open dialogs are missing a text field at the bottom of the dialog, where the file name can be entered as a string. The field is removed in NEdit to encourage users to type file names in the list, a non-standard, but much faster method for finding files. nedit.printCommand: (system specific) -- Command used by the print dialog to print a file, i.e. lp, lpr, etc.. nedit.printCopiesOption: (system specific) -- Option name used to specify multiple copies to the print command. If the option should be separated from its argument by a space, leave a trailing space. If blank, no "Number of Copies" item will appear in the print dialog. nedit.printQueueOption: (system specific) -- Option name used to specify a print queue to the print command. If the option should be separated from its argument by a space, leave a trailing space. If blank, no "Queue" item will appear in the print dialog. nedit.printNameOption: (system specific) -- Option name used to specify a job name to the print command. If the option should be separated from its argument by a space, leave a trailing space. If blank, no job or file name will be attached to the print job or banner page. nedit.printHostOption: (system specific) -- Option name used to specify a host name to the print command. If the option should be separated from its argument by a space, leave a trailing space. If blank, no "Host" item will appear in the print dialog. nedit.printDefaultQueue: (system specific) -- The name of the default print queue. Used only to display in the print dialog, and has no effect on printing. nedit.printDefaultHost: (system specific) -- The node name of the default print host. Used only to display in the print dialog, and has no effect on printing. nedit.multiClickTime: (system specific) -- Maximum time in milliseconds allowed between mouse clicks within double and triple click actions. nedit*scrollBarPlacement: BOTTOM_LEFT -- How scroll bars are placed in NEdit windows, as well as various lists and text fields in the program. Other choices are: BOTTOM_RIGHT, TOP_LEFT, or TOP_RIGHT. nedit*text.autoWrapPastedText: False -- When Auto- Newline Wrap is turned on, apply automatic wrapping (which normally only applies to typed text) to pasted text as well. nedit*text.heavyCursor: False -- For monitors with poor resolution or users who have difficulty seeing the cursor, makes the cursor in the text editing area of the window heavier and darker. nedit*text.foreground: black -- Foreground color of the text editing area of the NEdit window. nedit*text.background: white -- Background color of the text editing area of the NEdit window. nedit*text.selectForeground: black -- Foreground (text) color for selections in the text editing area of the NEdit window. nedit*text.selectBackground: gray80 -- Color for selections in the text editing area of the NEdit window. nedit*text.highlightForeground: white -- Foreground (text) color for highlights (parenthesis flashing) in the text editing area of the NEdit window. nedit*text.highlightBackground: red -- Color for highlights (parenthesis flashing) in the text editing area of the NEdit window. nedit*text.cursorForeground: black -- Color for text cursor in the text editing area of the NEdit window. nedit*text.blinkRate: 600 -- Blink rate of the text insertion cursor in milliseconds. Set to zero to stop blinking. nedit*text.Translations: -- Modifies key bindings (see below). nedit*foreground: black -- Default foreground color for menus, dialogs, scroll bars, etc.. nedit*background: gray70 -- Default background color for menus, dialogs, scroll bars, etc.. nedit*fontList: helvetica-bold-14 -- Default font for menus, dialogs, scroll bars, etc.. nc.autoStart: False -- Whether the nc program should automatically start an NEdit server (without prompting the user) if an appropriate server is not found. nc.serverCommand: nedit -server -- Command used by the nc program to start an NEdit server. Selected NEdit Widget Names You can change colors, fonts, and other characteristics, of the widgets named below, by appending .background, .foreground, .fontList, etc., to these names: nedit*statsLine -- Statistics line nedit*menuBar -- Top-of-window menu-bar nedit*textHorScrollBar -- Horizontal scroll bar nedit*textVertScrollBar -- Vertical scroll bar nedit*helpText -- Help window text KEY BINDING There are several ways to change key bindings in NEdit. The easiest way to add a new key binding in NEdit is to define a macro in Preferences -> Default Settings -> Customize Menus -> Macro Menu. However, if you want to change existing bindings or add a significant number of new key bindings you will need to do so via X resources. Before reading this section, you must understand how to set X resources (see the section titled "X RESOURCES" above). Since setting X resources is tricky, it is also helpful when working on key-binding, to set some easier-to-verify resource at the same time, as a simple check that the NEdit program is actually seeing your changes. The appres program is also very helpful in checking that the resource settings that you make, actually reach the program for which they are intended in the correct form. Key Binding in General Keyboard commands are associated with editor action routines through two separate mechanisms in NEdit. Commands which appear in pull-down menus have individual resources designating a keyboard equivalent to the menu command, called an accelerator key. Commands which do not have an associated menu item are bound to keys via the X toolkit translation mechanism. The methods for changing these two kinds of bindings are quite different. Key Binding Via Translations The most general way to bind actions to keys in NEdit is to use the translation table associated with the text widget. To add a binding to Alt+Y to insert the string "Hi!", for example, add lines similar to the following to your X resource file: NEdit*text.Translations: #override \n\ Alty: insert_string("Hi!") \n The section "ACTION ROUTINES" above lists the actions available to be bound. Translation tables map key and mouse presses, window operations, and other kinds of events, to actions. The syntax for translation tables is simplified here, and you. may need to refer to a book on the X window system for more detailed information. Note that accelerator resources (discussed below) override translations, and that most Ctrl+letter and Alt+letter combinations are already bound to an accelerator key. To use one of these combinations from a translation table, therefore, you must first un-bind the original menu accelerator. A resource for changing a translation table consists of a keyword; #override, #augment, or #replace; followed by lines (separated by newline characters) pairing events with actions. Events begin with modifiers, like Ctrl, Shift, or Alt, followed by the event type in <>. BtnDown, Btn1Down, Btn2Down, Btn1Up, Key, KeyUp are valid event types. For key presses, the event type is followed by the name of the key. You can specify a combination of events, such as a sequence of key presses, by separating them with commas. The other half of the event/action pair is a set of actions. These are separated from the event specification by a colon and from each other by spaces. Actions are names followed by parentheses, optionally containing one or more parameters separated by comas. Changing Menu Accelerator Keys The menu shortcut keys shown at the right of NEdit menu items can also be changed via X resources. Each menu item has two resources associated with it, accelerator, the event to trigger the menu item; and acceleratorText, the string shown in the menu. The form of the accelerator resource is the same as events for translation table entries discussed above, though multiple keys and other subtleties are not allowed. The resource name for a menu is the title in lower case, followed by "Menu", the resource name of menu item is the name in lower case, run together, with words separated by caps, and all punctuation removed. For example, to change Cut to Ctrl+X, you would add the following to your .Xdefaults file: nedit*editMenu.cut.accelerator: Ctrlx nedit*editMenu.cut.acceleratorText: Ctrl+X Accelerator keys with optional shift key modifiers, like Find..., have an additional accelerator resource with Shift appended to the name. For example: nedit*searchMenu.find.acceleratorText: [Shift]Alt+F nedit*searchMenu.find.accelerator: Altf nedit*searchMenu.findShift.accelerator: Shift Altf WRITING SYNTAX HIGHLIGHTING PATTERNS Patterns are the mechanism by which syntax highlighting (see SYNTAX HIGHLIGHTING above) is programmed in NEdit, that is, how it decides what to highlight in a given language. To create syntax highlighting patterns for a new language, or to modify existing patterns, select "Patterns for Highlighting" from "Syntax Highlighting" sub-section of the "Default Settings" sub-menu of the "Preferences" menu. First, a word of caution. As with regular expression matching in general, it is quite possible to write patterns which are so inefficient that they essentially lock up the editor as they recursively re-examine the entire contents of the file thousands of times. With the multiplicity of patterns, the possibility of a lock-up is significantly increased in syntax highlighting. When working on highlighting patterns, be sure to save your work frequently. NEdit's syntax highlighting is unusual in that it works in real-time (as you type), and yet is completely programmable using standard regular expression notation. Other syntax highlighting editors usually fall either into the category of fully programmable but unable to keep up in real-time, or real-time but limited programmability. The additional burden that NEdit places on pattern writers in order to achieve this speed/flexibility mix, is to force them to state self-imposed limitations on the amount of context that patterns may examine when re-parsing after a change. While the "Pattern Context Requirements" heading is near the end of this section, it is not optional, and must be understood before making any any serious effort at pattern writing. In its simplest form, a highlight pattern consists of a regular expression to match, along with a style representing the font an color for displaying any text which matches that expression. To bold the word, "highlight", wherever it appears the text, the regular expression simply would be the word "highlight". The style (selected from the menu under the heading of "Highlight Style") determines how the text will be drawn. To bold the text, either select an existing style, such as "Keyword", which bolds text, or create a new style and select it under Highlight Style. The full range of regular expression capabilities can be applied in such a pattern, with the single caveat that the expression must conclusively match or not match, within the pre-defined context distance (as discussed below under Pattern Context Requirements). To match longer ranges of text, particularly any constructs which exceed the requested context, you must use a pattern which highlights text between a starting and ending regular expression match. To do so, select "Highlight text between starting and ending REs" under "Matching", and enter both a starting and ending regular expression. For example, to highlight everything between double quotes, you would enter a double quote character in both the starting and ending regular expression fields. Patterns with both a beginning and ending expression span all characters between the two expressions, including newlines. Again, the limitation for automatic parsing to operate properly is that both expressions must match within the context distance stated for the pattern set. With the ability to span large distances, comes the responsibility to recover when things go wrong. Remember that syntax highlighting is called upon to parse incorrect or incomplete syntax as often as correct syntax. To stop a pattern short of matching its end expression, you can specify an error expression, which stops the pattern from gobbling up more than it should. For example, if the text between double quotes shouldn't contain newlines, the error expression might be "$". As with both starting and ending expressions, error expressions must also match within the requested context distance. Coloring Sub-Expressions It is also possible to color areas of text within a regular expression match. A pattern of this type associates a style with sub-expressions references of the parent pattern (as used in regular expression substitution patterns, see the section titled: REGULAR EXPRESSIONS). Sub-expressions of both the starting and ending patterns may be colored. For example, if the parent pattern has a starting expression "\<", and end expression "\>", (for highlighting all of the text contained within angle brackets), a sub-pattern using "\0" in both the starting and ending expression fields could color the brackets differently from the intervening text. A quick shortcut to typing in pattern names in the Parent Pattern field is to use the middle mouse button to drag them from the Patterns list. Hierarchical Patterns A hierarchical sub-pattern, is identical to a top level pattern, but is invoked only between the beginning and ending expression matches of its parent pattern. Like the sub-expression coloring patterns discussed above, it is associated with a parent pattern using the Parent Pattern field in the pattern specification. Pattern names can be dragged from the pattern list with the middle mouse button to the Parent Pattern field. After the start expression of the parent pattern matches, the syntax highlighting parser searches for either the parent's end pattern or a matching sub-pattern. When a sub-pattern matches, control is not returned to the parent pattern until the entire sub-pattern has been parsed, regardless of whether the parent's end pattern appears in the text matched by the sub-pattern. The most common use for this capability is for coloring sub-structure of language constructs (smaller patterns embedded in larger patterns). Hierarchical patterns can also simplify parsing by having sub-patterns "hide" special syntax from parent patterns, such as special escape sequences or internal comments. There is no depth limit in nesting hierarchical sub-patterns, but beyond the third level of nesting, automatic re-parsing will sometimes have to re-parse more than the requested context distance to guaranty a correct parse (which can slow down the maximum rate at which the user can type if large sections of text are matched only by deeply nested patterns). While this is obviously not a complete hierarchical language parser it is still useful in many text coloring situations. As a pattern writer, your goal is not to completely cover the language syntax, but to generate colorings that are useful to the programmer. Simpler patterns are usually more efficient and also more robust when applied to incorrect code. Deferred (Pass-2) Parsing NEdit does pattern matching for syntax highlighting in two passes. The first pass is applied to the entire file when syntax highlighting is first turned on, and to new ranges of text when they are initially read or pasted in. The second pass is applied only as needed when text is exposed (scrolled in to view). If you have a particularly complex set of patterns, and parsing is beginning to add a noticeable delay to opening files or operations which change large regions of text, you can defer some of that parsing from startup time, to when it is actually needed for viewing the text. Deferred parsing can only be used with single expression patterns, or begin/end patterns which match entirely within the requested context distance. To defer the parsing of a pattern to when the text is exposed, click on the Pass-2 pattern type button in the highlight patterns dialog. Sometimes a pattern can't be deferred, not because of context requirements, but because it must run concurrently with pass-1 (non-deferred) patterns. If they didn't run concurrently, a pass-1 pattern might incorrectly match some of the characters which would normally be hidden inside of a sequence matched by the deferred pattern. For example, C has character constants enclosed in single quotes. These typically do not cross line boundaries, meaning they can be parsed entirely within the context distance of the C pattern set and should be good candidates for deferred parsing. However, they can't be deferred because they can contain sequences of characters which can trigger pass-one patterns. Specifically, the sequence, '\"', contains a double quote character, which would be matched by the string pattern and interpreted as introducing a string. Pattern Context Requirements The context requirements of a pattern set state how much additional text around any change must be examined to guaranty that the patterns will match what they are intended to match. Context requirements are a promise by NEdit to the pattern writer, that the regular expressions in his/her patterns will be matched against at least lines and characters, around any modified text. Combining line and character requirements guaranty that both will be met. Automatic re-parsing happens on EVERY KEYSTROKE, so the amount of context which must be examined is very critical to typing efficiency. The more complicated your patterns, the more critical the context becomes. To cover all of the keywords in a typical language, without affecting the maximum rate at which users can enter text, you may be limited to just a few lines and/or a few hundred characters of context. The default context distance is 1 line, with no minimum character requirement. There are several benefits to sticking with this default. One is simply that it is easy to understand and to comply with. Regular expression notation is designed around single line matching. To span lines in a regular expression, you must explicitly mention the newline character "\n", and matches which are restricted to a single line are virtually immune to lock-ups. Also, if you can code your patterns to work within a single line of context, without an additional character-range context requirement, the parser can take advantage the fact that patterns don't cross line boundaries, and nearly double its efficiency over a one-line and 1-character context requirement. (In a single line context, you are allowed to match newlines, but only as the first and/or last character.) WRITING SMART INDENT MACROS Smart indent macros can be written for any language, but are usually more difficult to write than highlighting patterns. A good place to start, of course, is to look at the existing macros for C and C++. Smart indent macros for a language mode consist of standard NEdit macro language code attached to any or all of the following three activation conditions: 1) When smart indent is first turned on for a text window containing code of the language, 2) When a newline is typed and smart indent is expected, 3) after any character is typed. To attach macro code to any of these code "hooks", enter it in the appropriate section in the Preferences -> Default Settings -> Auto Indent -> Program Smart Indent dialog. Typically most of the code should go in the initialization section, because that is the appropriate place for subroutine definitions, and smart indent macros are complicated enough that you are not likely to want to write them as one monolithic run of code. You may also put code in the Common/Shared Initialization section (accessible through the button in the upper left corner of the dialog). Unfortunately, since the C/C++ macros also reside in the common/shared section, when you add code there, you run some risk of missing out on future upgrades to these macros, because your changes will override the built-in defaults. The newline macro is invoked after the user types a newline, but before the newline is entered in the buffer. It takes a single argument ($1) which is the position at which the newline will be inserted. It must return the number of characters of indentation the line should have, or -1. A return value of -1 means to do a standard auto-indent. You must supply a newline macro, but the code: "return -1" (auto-indent), or "return 0" (no indent) is sufficient. The type-in macro takes two arguments. $1 is the insert position, and $2 is the character just inserted, and does not return a value. You can do just about anything here, but keep in mind that this macro is executed for every keystroke typed, so if you try to get too fancy, you may degrade performance. THE NEDIT COMMAND LINE nedit [-read] [-create] [-line n | +n] [-server] [-do command] [-tags file] [-tabs n] [-wrap] [-nowrap] [-autowrap] [-autoindent] [-noautoindent] [-autosave] [-noautosave] [-lm languagemode] [-rows n] [-columns n] [-font font] [-geometry geometry] [-iconic] [-noiconic] [-svrname name] [-display [host]:server[.screen] [-background color] [-foreground color] [-xrm resourcestring] [-import file] [file...] -read -- Open the file Read Only regardless of the actual file protection. -create -- Don't warn about file creation when a file doesn't exist. -line n (or +n) -- Go to line number n -server -- Designate this session as an NEdit server, for processing commands from the nc program. nc can be used to interface NEdit to code development environments, mailers, etc., or just as a quick way to open files from the shell command line without starting a new NEdit session. -do command -- Execute an NEdit macro or action on each file following the -do argument on the command line. -do is particularly useful from the nc program, where nc -do can remotely execute commands in an nedit -server session. -tags file -- Load a file of directions for finding definitions of program subroutines and data objects. The file must be of the format generated by the Unix ctags command. -tabs n -- Set tab stops every n characters. -wrap, -nowrap -- Wrap long lines at the right edge of the window rather than continuing them past it. (Continuous Wrap mode) -autowrap, -noautowrap -- Wrap long lines when the cursor reaches the right edge of the window by inserting newlines at word boundaries. (Auto Newline Wrap mode) -autoindent, -noautoindent -- Maintain a running indent. -autosave, -noautosave -- Maintain a backup copy of the file being edited under the name ~filename (on Unix) or _filename (on VMS). -lm languagemode -- Initial language mode used for editing succeeding files. -rows n -- Default height in characters for an editing window. -columns n -- Default width in characters for an editing window. -font font (or -fn font) -- Font for text being edited (Font for menus and dialogs can be set with -xrm "*fontList:font"). -geometry geometry (or -g geometry) -- The initial size and/or location of editor windows. The argument has the form: [x][+|-][[+|-]] where and are the desired width and height of the window, and and are the distance from the edge of the screen to the window, + for top or left, - for bottom or right. -geometry can be specified for individual files on the command line. -iconic, -noiconic -- Initial window state for succeeding files. -display [host]:server[.screen] -- The name of the X server to use. host specifies the machine, server specifies the display server number, and screen specifies the screen number. host or screen can be omitted and default to the local machine, and screen 0. -background color (or -bg color) -- Background color. (background color for text can be set separately with: -xrm "nedit*text.background: color"). -foreground color (or -fg color) -- Foreground color. (foreground color for text can be set separately with: -xrm "nedit*text.foreground: color"). -xrm resourcestring -- Set the value of an X resource to override a default value (see CUSTOMIZATION). -svrname name -- When starting nedit in server mode, name the server, such that it responds to requests only when nc is given a correspoding -svrname argument. By naming servers, you can run several simultaneously, and direct files and commands specifically to any one. -import file -- loads an additional preferences file on top of the existing defaults saved in your .nedit file. To incorporate macros, language modes, and highlight patterns and styles written by other users, run nedit with -import , then re-save your .nedit file with Preferences -> Save Defaults. SERVER MODE AND NC NEdit can be operated on its own, or as a two-part client/server application. Client/server mode is useful for integrating NEdit with software development environments, mailers, and other programs; or just as a quick way to open files from the shell command line without starting a new NEdit session. To run NEdit in server mode, type: nedit -server NEdit can also be started in server mode via the nc program when no servers are available. The nc (for NEdit Client) program, which is distributed along with nedit, sends commands to an nedit server to open files, select lines, or execute editor actions. It accepts a limited set of the nedit command line options: -read, -create, -line (or +n), -do, and a list of file names. Listing a file on the nc command line means, open it if it is not already open and bring the window to the front. -read and -create affect only newly opened files, but -line and -do can also be used on files which are already open (See NEDIT COMMAND LINE for more information). In typical Unix style, arguments affect the files which follow them on the command line, for example: incorrect: nc file.c -line 25 correct: nc -line 25 file.c -read, -create, and -line affect all of the files which follow them on the command line. The -do macro is executed only once, on the next file on the line. -do without a file following it on the command line, executes the macro on the first available window (presumably when you give a -do command without a corresponding file or window, you intend it to do something independent of the window in which it happens execute). nc also accepts one command line option of its own, -noask (or -ask), which instructs it whether to automatically start a server if one is not available. This is also settable via the X resource, nc.autoStart (See X RESOURCES above). Sometimes it is useful to have more than one NEdit server running, for example to keep mail and programming work separate, or more importantly for working with tools like ClearCase which provide different views of the file system from different shells. The option, -svrname, to both nedit and nc, allow you to start, and communicate with, separate named servers. A named server responds only to requests with the corresponding -svrname argument. Communication between nc and nedit is through the X display. So as long as X windows is set up and working properly, nc will will work properly as well. nc uses the DISPLAY environment variable, the machine name and your user name to find the appropriate server, meaning, if you have several machines sharing a common file system, nc will not be able to find a server that is running on a machine with a different host name, even though it may be perfectly appropriate for editing a given file. The command which nc uses to start an nedit server is settable via the X resource nc.serverCommand, by default, "nedit -server". CRASH RECOVERY If a system crash, network failure, X server crash, or program error should happen while you are editing a file, you can easily recover most of your work. NEdit maintains a backup file which it updates periodically (every 8 editing operations or 30 characters typed under Unix, or 80 characters under VMS). This file is has the same name as the file that you are editing, but with the character "~" (tilde) on Unix or "_" (underscore) on VMS prefixed to the name. To recover a file after a crash, simply rename the file to remove the tilde or underscore character, replacing the older version of the file. Because several of the Unix shells consider the tilde to be a special character, you may have to prefix the character with a "\" (backslash) when you move or delete an NEdit backup file. Example, to recover the file called "help.c" type the command: mv \~help.c help.c A minor caveat, is that if the file you were editing was in MS DOS format, the backup file will be in Unix format, and you will need to open the backup file in NEdit and change the file format back to MS DOS via the Save As... dialog (or use the Unix unix2dos command outside of NEdit). SOLUTIONS TO COMMON PROBLEMS For a much more comprehensive list of common problems and solutions, see the NEdit FAQ. The latest version of the FAQ can always be found on the nedit web site at: http://nedit.org. P: No files are shown in the "Files" list in the Open... dialog. S: When you use the "Filter" field, include the file specification or a complete directory specification, including the trailing "/" on Unix. (See Help in the Open... dialog). P: Keyboard shortcuts for menu items don't work. S: Be sure the Caps Lock and Num Lock keys are both unlocked. In Motif programs, these keys prevent the menu accelerators from working. P: Find Again and Replace Again don't continue in the same direction as the original Find or Replace. S: Find Again and Replace Again don't use the direction of the original search. The Shift key controls the direction: Ctrl+G means forward, Shift+Ctrl+G means backward. P: Preferences specified in the Preferences menu don't seem to get saved when I select Save Defaults. S: NEdit has two kinds of preferences: 1) per-window preferences, in the Preferences menu, and 2) default settings for preferences in newly created windows, in the Default Settings sub-menu of the Preferences menu. Per- window preferences are not saved by Save Defaults, only Default Settings. P: Columns and indentation don't line up. S: NEdit is using a proportional width font. Set the font to a fixed style (see PREFERENCES). P: NEdit performs poorly on very large files. S: Turn off Incremental Backup. With Incremental Backup on, NEdit periodically writes a full copy of the file to disk. P: Commands added to the Shell Commands menu (Unix only) don't output anything until they are finished executing. S: If the command output is directed to a dialog, or the input is from a selection, output is collected together and held until the command completes. De-select both of the options and the output will be shown incrementally as the command executes. P: Dialogs don't automatically get keyboard focus when they pop up. S: Most X Window managers allow you to choose between two categories of keyboard focus models: pointer focus, and explicit focus. Pointer focus means that as you move the mouse around the screen, the window under the mouse automatically gets the keyboard focus. NEdit users who use this focus model should set "Popups Under Pointer" in the Default Settings sub menu of the preferences menu in NEdit. Users with the explicit focus model, in some cases, may have problems with certain dialogs, such as Find and Replace. In MWM this is caused by the mwm resource startupKeyFocus being set to False (generally a bad choice for explicit focus users). NCDwm users should use the focus model "click" instead of "explicit", again, unless you have set it that way to correct specific problems, this is the appropriate setting for most explicit focus users. P: The Delete key doesn't forward-delete. S: See the X Resources section on nedit.remapDeleteKey. P: NEdit crashes when I try to paste text in to a text field in a dialog (like Find or Replace) on my SunOS system. S: On many SunOS systems, you have to set up an nls directory before various inter-client communication features of Motif will function properly. There are instructions in README.sun in /pub/nedit/v4_0_1 on ftp.fnal.gov, as well as a tar file containg a complete nls directory: ftp://ftp.fnal.gov/pub/ nedit/v4_0_2/individual/README.sun. This contains directions for setting up an nls directory, which is required by Motif for handling copy and paste to Motif text fields. KNOWN BUGS Below is the list of known bugs which affect NEdit. The bugs your copy of NEdit will exhibit depend on which system you are running and with which Motif libraries it was built. Note that there are now Motif 1.2 and/or 2.0 libraries available on ALL supported platforms, and as you can see below there are far fewer bugs in Motif 1.2, so it is in your best interest to upgrade your system. BUG: Operations between rectangular selections on overlapping lines do nothing. WORKAROUND: None. These operations are very complicated and you probably wouldn't get what you expected anyhow. BUG: Cut and Paste menu items fail, or possibly crash, for very large (multi-megabyte) selections. WORKAROUND: Use selection copy (middle mouse button click) for transferring larger quantities of data. Cut and Paste save the copied text in server memory, which is usually limited. REPORTING BUGS The nedit developers subscribe to both discuss@nedit.org and develop@nedit.org, either of which may be used for reporting bugs. If you're not sure, or you think the report might be of interest to the general nedit user community, send the report to discuss@nedit.org. If it's something obvious and boring, like we misspelled "anemometer" in the on-line help, send it to develop. If you don't want to subscribe to these lists, please add a note to your mail about cc'ing you on responses. MAILING LISTS There are two separate mailing lists for nedit users, and one for developers. Users may post to the developer mailing list to report bugs and communicate with the nedit developers. Remember that nedit is entirely a volunteer effort, so please ask questions first to the discussion list, and do your share to answer other users questions as well. The lists are: discuss@nedit.org -- General discussion, questions and answers among nedit users and developers. announce@nedit.org -- A lov-volume mailing list for annoumcing new versions. develop@nedit.org -- Communication among and with nedit developers. [... List subscription information goes here ...] GNU GENERAL PUBLIC LICENSE Version 2, June 1991 Copyright (C) 1989, 1991 Free Software Foundation, Inc. 675 Mass Ave, Cambridge, MA 02139, USA. Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Library General Public License instead.) You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things. To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it. For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software. Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations. Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all. The precise terms and conditions for copying, distribution and modification follow. GNU GENERAL PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you". Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does. 1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program. You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee. 2. You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions: a) You must cause the modified files to carry prominent notices stating that you changed the files and the date of any change. b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License. c) If the modified program normally reads commands interactively when run, you must cause it, when started running for such interactive use in the most ordinary way, to print or display an announcement including an appropriate copyright notice and a notice that there is no warranty (or else, saying that you provide a warranty) and that users may redistribute the program under these conditions, and telling the user how to view a copy of this License. (Exception: if the Program itself is interactive but does not normally print such an announcement, your work based on the Program is not required to print an announcement.) These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it. Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Program. In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License. 3. You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following: a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, c) Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.) The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable. If distribution of executable or object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place counts as distribution of the source code, even though third parties are not compelled to copy the source along with the object code. 4. You may not copy, modify, sublicense, or distribute the Program except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense or distribute the Program is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance. 5. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it. 6. Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License. 7. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Program at all. For example, if a patent license would not permit royalty-free redistribution of the Program by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Program. If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply and the section as a whole is intended to apply in other circumstances. It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system, which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice. This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License. 8. If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License. 9. The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation. 10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally. NO WARRANTY 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. END OF TERMS AND CONDITIONS